UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
ELocalizedTextSourceCategory
Definition LocalizedTextSourceTypes.h:19
ELocalizationLoadFlags
Definition LocalizedTextSourceTypes.h:42
Definition LocalizationResourceTextSource.h:15
virtual void GetLocalizedCultureNames(const ELocalizationLoadFlags InLoadFlags, TSet< FString > &OutLocalizedCultureNames) override
Definition LocalizationResourceTextSource.cpp:24
void RegisterChunkId(const int32 InChunkId)
Definition LocalizationResourceTextSource.h:30
virtual void LoadLocalizedResources(const ELocalizationLoadFlags InLoadFlags, TArrayView< const FString > InPrioritizedCultures, FTextLocalizationResource &InOutNativeResource, FTextLocalizationResource &InOutLocalizedResource) override
Definition LocalizationResourceTextSource.cpp:48
void LoadLocalizedResourcesFromPaths(TArrayView< const FString > InPrioritizedNativePaths, TArrayView< const FString > InPrioritizedLocalizationPaths, TArrayView< const FString > InGameNativePaths, const ELocalizationLoadFlags InLoadFlags, TArrayView< const FString > InPrioritizedCultures, FTextLocalizationResource &InOutNativeResource, FTextLocalizationResource &InOutLocalizedResource) const
Definition LocalizationResourceTextSource.cpp:152
bool HasRegisteredChunkId(const int32 InChunkId)
Definition LocalizationResourceTextSource.h:38
static TArray< FString > GetChunkedLocalizationTargets()
Definition LocalizationResourceTextSource.cpp:246
virtual bool GetNativeCultureName(const ELocalizedTextSourceCategory InCategory, FString &OutNativeCultureName) override
Definition LocalizationResourceTextSource.cpp:13
Definition TextLocalizationResource.h:56
Definition ILocalizedTextSource.h:19