UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LumenReSTIRGather.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreTypes.h"
6#include "BlueNoise.h"
7#include "LumenTracingUtils.h"
9
11 SHADER_PARAMETER_RDG_TEXTURE(Texture2D, ReservoirRayDirection)
12 SHADER_PARAMETER_RDG_TEXTURE(Texture2D, ReservoirTraceRadiance)
13 SHADER_PARAMETER_RDG_TEXTURE(Texture2D, ReservoirTraceHitDistance)
14 SHADER_PARAMETER_RDG_TEXTURE(Texture2D, ReservoirTraceHitNormal)
17
25
27 SHADER_PARAMETER_RDG_TEXTURE(Texture2D, DownsampledSceneDepth)
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define SHADER_PARAMETER_RDG_TEXTURE(ShaderType, MemberName)
Definition ShaderParameterMacros.h:1752
#define BEGIN_SHADER_PARAMETER_STRUCT(StructTypeName, DllStorage)
Definition ShaderParameterMacros.h:1482
#define SHADER_PARAMETER_STRUCT_REF(StructType, MemberName)
Definition ShaderParameterMacros.h:1909
#define SHADER_PARAMETER_RDG_TEXTURE_UAV(ShaderType, MemberName)
Definition ShaderParameterMacros.h:1788
#define SHADER_PARAMETER_STRUCT_INCLUDE(StructType, MemberName)
Definition ShaderParameterMacros.h:1895
#define END_SHADER_PARAMETER_STRUCT()
Definition ShaderParameterMacros.h:1485
#define SHADER_PARAMETER(MemberType, MemberName)
Definition ShaderParameterMacros.h:1684
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition IntPoint.h:25