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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Namespaces | |
| namespace | vdecmpeg4 |
Macros | |
| #define | ROUNDED_DIV(a, b) ( ((a)>0 ? (a) + ((b)>>1) : (a) - ((b)>>1)) / (b) ) |
| #define | VIDOBJ_START_CODE 0x00000100 |
| #define | VIDOBJLAY_START_CODE 0x00000120 |
| #define | VISOBJSEQ_START_CODE 0x000001b0 |
| #define | VISOBJSEQ_STOP_CODE 0x000001b1 |
| #define | VISOBJ_START_CODE 0x000001b5 |
| #define | VISOBJ_TYPE_VIDEO 1 |
| #define | VIDOBJLAY_TYPE_SIMPLE 1 |
| #define | VIDOBJLAY_TYPE_CORE 3 |
| #define | VIDOBJLAY_TYPE_MAIN 4 |
| #define | VIDOBJLAY_AR_EXTPAR 15 |
| #define | VIDOBJLAY_DIVX_UNKNOWN1 17 |
| #define | GRPOFVOP_START_CODE 0x000001b3 |
| #define | VOP_START_CODE 0x1b6 |
| #define | USERDATA_START_CODE 0x000001b2 |
| #define | SKIP_MARKER() mBitstream->skip(1) |
Enumerations | |
| enum | { vdecmpeg4::M4_SHAPE_RECT = 0 , vdecmpeg4::M4_SHAPE_BIN , vdecmpeg4::M4_SHAPE_BIN_ONLY , vdecmpeg4::M4_SHAPE_GRAY } |
| Indicated video texture shape. More... | |
| enum | { vdecmpeg4::M4_SPRITE_STATIC = 1 , vdecmpeg4::M4_SPRITE_GMC } |
| Possible sprite types. More... | |
| #define GRPOFVOP_START_CODE 0x000001b3 |
| #define ROUNDED_DIV | ( | a, | |
| b | |||
| ) | ( ((a)>0 ? (a) + ((b)>>1) : (a) - ((b)>>1)) / (b) ) |
| #define SKIP_MARKER | ( | ) | mBitstream->skip(1) |
| #define USERDATA_START_CODE 0x000001b2 |
| #define VIDOBJ_START_CODE 0x00000100 |
| #define VIDOBJLAY_AR_EXTPAR 15 |
| #define VIDOBJLAY_DIVX_UNKNOWN1 17 |
| #define VIDOBJLAY_START_CODE 0x00000120 |
| #define VIDOBJLAY_TYPE_CORE 3 |
| #define VIDOBJLAY_TYPE_MAIN 4 |
| #define VIDOBJLAY_TYPE_SIMPLE 1 |
| #define VISOBJ_START_CODE 0x000001b5 |
| #define VISOBJ_TYPE_VIDEO 1 |
| #define VISOBJSEQ_START_CODE 0x000001b0 |
| #define VISOBJSEQ_STOP_CODE 0x000001b1 |
| #define VOP_START_CODE 0x1b6 |