UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
M4Global.h File Reference
#include "vdecmpeg4_Types.h"

Go to the source code of this file.

Classes

struct  vdecmpeg4::M4BitstreamCacheEntry
 Information per macroblock filled-in by the bitstream parser. More...
 
struct  vdecmpeg4::M4_VECTOR
 Motion vector. More...
 
struct  vdecmpeg4::M4_MB
 

Namespaces

namespace  vdecmpeg4
 

Macros

#define M4MAX(A, B)   ((A)>(B)?(A):(B))
 
#define M4MIN(A, B)   ((A)<(B)?(A):(B))
 
#define M4_MBPRED_SIZE   15
 

Enumerations

enum  vdecmpeg4::M4_MBMODE {
  vdecmpeg4::M4_MBMODE_INTER = 0 , vdecmpeg4::M4_MBMODE_INTER_Q = 1 , vdecmpeg4::M4_MBMODE_INTER4V = 2 , vdecmpeg4::M4_MBMODE_INTRA = 3 ,
  vdecmpeg4::M4_MBMODE_INTRA_Q = 4 , vdecmpeg4::M4_MBMODE_STUFFING = 7 , vdecmpeg4::M4_MBMODE_NOT_CODED_PVOP = 16 , vdecmpeg4::M4_MBMODE_NOT_CODED_SVOP = 17
}
 supported macroblock coding types More...
 
enum  vdecmpeg4::M4_MBFLAGS {
  vdecmpeg4::M4_MBFLAG_MVTYPE_DIRECT = 0 , vdecmpeg4::M4_MBFLAG_MVTYPE_INTERPOLATE = 1 , vdecmpeg4::M4_MBFLAG_MVTYPE_BACKWARD = 2 , vdecmpeg4::M4_MBFLAG_MVTYPE_FORWARD = 3 ,
  vdecmpeg4::M4_MBFLAG_MVTYPE_MASK = 0x03 , vdecmpeg4::M4_MBFLAG_FIELD_DCT_BIT = 0x04 , vdecmpeg4::M4_MBFLAG_FIELD_PREDICTION_BIT = 0x08 , vdecmpeg4::M4_MBFLAG_FIELD_REF_FWD_MASK = 0x30 ,
  vdecmpeg4::M4_MBFLAG_HAS_MOTION_VECTOR = 0x80
}
 macroblock additional flags More...
 
enum  vdecmpeg4::MV_PREDICTION { vdecmpeg4::MV_PREDICTION_NONE , vdecmpeg4::MV_PREDICTION_P_FORWARD , vdecmpeg4::MV_PREDICTION_B_FORWARD , vdecmpeg4::MV_PREDICTION_B_BACKWARD }
 Possible motion vector prediction. More...
 

Macro Definition Documentation

◆ M4_MBPRED_SIZE

#define M4_MBPRED_SIZE   15

◆ M4MAX

#define M4MAX (   A,
  B 
)    ((A)>(B)?(A):(B))

◆ M4MIN

#define M4MIN (   A,
  B 
)    ((A)<(B)?(A):(B))