UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
M4Prediction.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#include "vdecmpeg4.h"
5#include "M4Global.h"
6
7namespace vdecmpeg4
8{
9
10#define M4ABS(X) (((X)>0)?(X):-(X))
11#define M4DIVDIV(A,B) ( (A) > 0 ? ((A)+((B)>>1))/(B) : ((A)-((B)>>1))/(B) )
12
13struct M4_MB;
14
17
22
23}
24
FPlatformTypes::int16 int16
A 16-bit signed integer.
Definition Platform.h:1123
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define M4DIVDIV(A, B)
Definition M4Prediction.h:11
uint8_t uint8
Definition binka_ue_file_header.h:8
uint16_t uint16
Definition binka_ue_file_header.h:7
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition M4Bitstream.h:9
int32 rescale(int32 predictQuant, int32 currentQuant, int32 coeff)
Definition M4Prediction.h:18
void M4PredictionAdd(M4_MB *mb, int16 *dctBlock, uint32 block, uint16 iDcScaler, const int16 *pPrediction)
Definition M4Prediction.cpp:251
void M4PredictionInit(M4_MB *macroblocks, int32 mbx, int32 mby, int32 pMBWidth, uint32 block, uint8 currentQuant, uint16 iDcScaler, int16 *pPredictionOut)
Definition M4Prediction.cpp:68