UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MacApplication.cpp File Reference
#include "Mac/MacApplication.h"
#include "Mac/MacWindow.h"
#include "Mac/MacCursor.h"
#include "Mac/CocoaMenu.h"
#include "GenericPlatform/GenericApplicationMessageHandler.h"
#include "IInputDeviceModule.h"
#include "IInputDevice.h"
#include "AnalyticsEventAttribute.h"
#include "Interfaces/IAnalyticsProvider.h"
#include "Mac/CocoaThread.h"
#include "Modules/ModuleManager.h"
#include "Mac/CocoaTextView.h"
#include "Misc/ScopeLock.h"
#include "Misc/App.h"
#include "Mac/MacPlatformApplicationMisc.h"
#include "HAL/ThreadHeartBeat.h"
#include "IHapticDevice.h"
#include "Apple/ApplePlatformCrashContext.h"
#include <IOKit/IOKitLib.h>
#include <IOKit/graphics/IOGraphicsLib.h>
#include "Misc/CoreDelegates.h"
#include "Apple/AppleControllerInterface.h"
#include "HIDInputInterface.h"

Classes

class  FMacControllerInterface
 

Variables

FMacApplicationMacApplication = nullptr
 
const uint32 RESET_EVENT_SUBTYPE = 0x0f00
 

Variable Documentation

◆ MacApplication

FMacApplication* MacApplication = nullptr

◆ RESET_EVENT_SUBTYPE

const uint32 RESET_EVENT_SUBTYPE = 0x0f00