![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include "Mac/MacApplication.h"#include "Mac/MacWindow.h"#include "Mac/MacCursor.h"#include "Mac/CocoaMenu.h"#include "GenericPlatform/GenericApplicationMessageHandler.h"#include "IInputDeviceModule.h"#include "IInputDevice.h"#include "AnalyticsEventAttribute.h"#include "Interfaces/IAnalyticsProvider.h"#include "Mac/CocoaThread.h"#include "Modules/ModuleManager.h"#include "Mac/CocoaTextView.h"#include "Misc/ScopeLock.h"#include "Misc/App.h"#include "Mac/MacPlatformApplicationMisc.h"#include "HAL/ThreadHeartBeat.h"#include "IHapticDevice.h"#include "Apple/ApplePlatformCrashContext.h"#include <IOKit/IOKitLib.h>#include <IOKit/graphics/IOGraphicsLib.h>#include "Misc/CoreDelegates.h"#include "Apple/AppleControllerInterface.h"#include "HIDInputInterface.h"Classes | |
| class | FMacControllerInterface |
Variables | |
| FMacApplication * | MacApplication = nullptr |
| const uint32 | RESET_EVENT_SUBTYPE = 0x0f00 |
| FMacApplication* MacApplication = nullptr |
| const uint32 RESET_EVENT_SUBTYPE = 0x0f00 |