8#if CSV_PROFILER_STATS || WITH_MASSENTITY_DEBUG
9# define DEBUG_NAME(Name) , FName(TEXT(Name))
10# define DEBUG_NAME_PARAM(Name) , const FName InDebugName = TEXT(Name)
11# define FORWARD_DEBUG_NAME_PARAM , InDebugName
13# define DEBUG_NAME(Name)
14# define DEBUG_NAME_PARAM(Name)
15# define FORWARD_DEBUG_NAME_PARAM
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define TRACE_CPUPROFILER_EVENT_SCOPE(Name)
Definition CpuProfilerTrace.h:528
#define DEBUG_NAME(Name)
Definition MassArchetypeGroupCommands.h:13
EMassCommandOperationType
Definition MassCommands.h:21
UE_INTRINSIC_CAST UE_REWRITE constexpr std::remove_reference_t< T > && MoveTemp(T &&Obj) noexcept
Definition UnrealTemplate.h:520
Definition UnrealString.h.inl:34
Definition MassCommandBuffer.cpp:17
void CreateEntityCollections(const FMassEntityManager &EntityManager, const TConstArrayView< FMassEntityHandle > Entities, const FMassArchetypeEntityCollection::EDuplicatesHandling DuplicatesHandling, TArray< FMassArchetypeEntityCollection > &OutEntityCollections)
Definition MassEntityUtils.cpp:72
@ FoldDuplicates
Definition MassArchetypeTypes.h:150
Definition MassCommands.h:159
FMassBatchedEntityCommand()=default
Definition MassEntityManager.h:96
Definition MassArchetypeGroupCommands.h:24
TMap< FArchetypeGroupHandle, TArray< FMassEntityHandle > > Groups
Definition MassArchetypeGroupCommands.h:50
FGroupEntities()
Definition MassArchetypeGroupCommands.h:26
void Add(FArchetypeGroupHandle GroupHandle, TArray< FMassEntityHandle > &&Entities)
Definition MassArchetypeGroupCommands.h:30
virtual void Run(FMassEntityManager &EntityManager) override
Definition MassArchetypeGroupCommands.h:36
Definition MassArchetypeGroup.h:99