UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Mass::FArchetypeGroupHandle Struct Reference

#include <MassArchetypeGroup.h>

Public Member Functions

 FArchetypeGroupHandle (const FArchetypeGroupType InGroupType, const FArchetypeGroupID InGroupID)
 
 FArchetypeGroupHandle ()=default
 
bool operator== (const FArchetypeGroupHandle Other) const
 
bool operator!= (const FArchetypeGroupHandle Other) const
 
FArchetypeGroupType GetGroupType () const
 
FArchetypeGroupID GetGroupID () const
 
bool operator< (const FArchetypeGroupHandle Other) const
 
void UpdateID (const FArchetypeGroupHandle Other)
 
bool IsValid () const
 

Friends

uint32 GetTypeHash (const FArchetypeGroupHandle &Instance)
 

Constructor & Destructor Documentation

◆ FArchetypeGroupHandle() [1/2]

UE::Mass::FArchetypeGroupHandle::FArchetypeGroupHandle ( const FArchetypeGroupType  InGroupType,
const FArchetypeGroupID  InGroupID 
)
inlineexplicit

◆ FArchetypeGroupHandle() [2/2]

UE::Mass::FArchetypeGroupHandle::FArchetypeGroupHandle ( )
default

Member Function Documentation

◆ GetGroupID()

FArchetypeGroupID UE::Mass::FArchetypeGroupHandle::GetGroupID ( ) const
inline

◆ GetGroupType()

FArchetypeGroupType UE::Mass::FArchetypeGroupHandle::GetGroupType ( ) const
inline

◆ IsValid()

bool UE::Mass::FArchetypeGroupHandle::IsValid ( ) const
inline

◆ operator!=()

bool UE::Mass::FArchetypeGroupHandle::operator!= ( const FArchetypeGroupHandle  Other) const
inline

◆ operator<()

bool UE::Mass::FArchetypeGroupHandle::operator< ( const FArchetypeGroupHandle  Other) const
inline

◆ operator==()

bool UE::Mass::FArchetypeGroupHandle::operator== ( const FArchetypeGroupHandle  Other) const
inline

◆ UpdateID()

void UE::Mass::FArchetypeGroupHandle::UpdateID ( const FArchetypeGroupHandle  Other)
inline

Friends And Related Symbol Documentation

◆ GetTypeHash

uint32 GetTypeHash ( const FArchetypeGroupHandle Instance)
friend

The documentation for this struct was generated from the following file: