UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Mass::FArchetypeGroupID Struct Reference

#include <MassArchetypeGroup.h>

Public Member Functions

 FArchetypeGroupID ()=default
 
 FArchetypeGroupID (const uint32 InID)
 
bool operator== (const FArchetypeGroupID Other) const
 
bool IsValid () const
 
 operator int32 () const
 
FArchetypeGroupID Next () const
 

Static Public Member Functions

static FArchetypeGroupID First ()
 

Static Public Attributes

static constexpr uint32 InvalidArchetypeGroupID = static_cast<uint32>(INDEX_NONE)
 
static constexpr uint32 FirstGroupID = 0
 

Constructor & Destructor Documentation

◆ FArchetypeGroupID() [1/2]

UE::Mass::FArchetypeGroupID::FArchetypeGroupID ( )
default

◆ FArchetypeGroupID() [2/2]

UE::Mass::FArchetypeGroupID::FArchetypeGroupID ( const uint32  InID)
inline

Member Function Documentation

◆ First()

static FArchetypeGroupID UE::Mass::FArchetypeGroupID::First ( )
inlinestatic

◆ IsValid()

bool UE::Mass::FArchetypeGroupID::IsValid ( ) const
inline

◆ Next()

FArchetypeGroupID UE::Mass::FArchetypeGroupID::Next ( ) const
inline

◆ operator int32()

UE::Mass::FArchetypeGroupID::operator int32 ( ) const
inline

◆ operator==()

bool UE::Mass::FArchetypeGroupID::operator== ( const FArchetypeGroupID  Other) const
inline

Member Data Documentation

◆ FirstGroupID

constexpr uint32 UE::Mass::FArchetypeGroupID::FirstGroupID = 0
staticconstexpr

◆ InvalidArchetypeGroupID

constexpr uint32 UE::Mass::FArchetypeGroupID::InvalidArchetypeGroupID = static_cast<uint32>(INDEX_NONE)
staticconstexpr

The documentation for this struct was generated from the following file: