UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MassEntitySettings.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "MassSettings.h"
7#include "MassProcessor.h"
8#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6
10#endif // UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6
11#include "MassEntitySettings.generated.h"
12
13
14#define GET_MASS_CONFIG_VALUE(a) (GetMutableDefault<UMassEntitySettings>()->a)
15
17
18
22UCLASS(MinimalAPI, config = Mass, defaultconfig, DisplayName = "Mass Entity")
24{
26public:
27#if WITH_EDITORONLY_DATA
29#endif // WITH_EDITORONLY_DATA
31
33
34 MASSENTITY_API void BuildProcessorListAndPhases();
35 MASSENTITY_API void AddToActiveProcessorsList(TSubclassOf<UMassProcessor> ProcessorClass);
36
38 const FMassProcessingPhaseConfig& GetProcessingPhaseConfig(const EMassProcessingPhase ProcessingPhase) const { check(ProcessingPhase != EMassProcessingPhase::MAX); return ProcessingPhasesConfig[int(ProcessingPhase)]; }
39
40 static FOnInitialized& GetOnInitializedEvent() { return GET_MASS_CONFIG_VALUE(OnInitializedEvent); }
41#if WITH_EDITOR
43
44 static bool IsInitialized() { return GET_MASS_CONFIG_VALUE(bInitialized); }
45
46protected:
47 MASSENTITY_API virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;
48 MASSENTITY_API virtual void PostEditChangeChainProperty(struct FPropertyChangedChainEvent& PropertyChangedEvent) override;
49#endif // WITH_EDITOR
50
51 MASSENTITY_API virtual void PostInitProperties() override;
52 MASSENTITY_API virtual void BeginDestroy() override;
53
54 MASSENTITY_API void OnPostEngineInit();
55 MASSENTITY_API void BuildPhases();
56 MASSENTITY_API void BuildProcessorList();
57
58private:
59 void OnModulePackagesUnloaded(TConstArrayView<UPackage*> Packages);
60
61public:
62 UPROPERTY(EditDefaultsOnly, Category = Mass, config, AdvancedDisplay)
63 uint32 ChunkMemorySize = 128 * 1024;
64
70 UPROPERTY(EditDefaultsOnly, Category = Mass, Transient)
71 FString DumpDependencyGraphFileName;
72
74 UPROPERTY(EditDefaultsOnly, Category = Mass, config)
76
78 UPROPERTY(VisibleAnywhere, Category = Mass, Transient, Instanced, EditFixedSize)
80
81#if WITH_EDITORONLY_DATA
82protected:
84#endif // WITH_EDITORONLY_DATA
85 bool bInitialized = false;
86 bool bEngineInitialized = false;
87
89};
#define check(expr)
Definition AssertionMacros.h:314
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define DECLARE_MULTICAST_DELEGATE_OneParam(DelegateName, Param1Type)
Definition DelegateCombinations.h:49
#define GET_MASS_CONFIG_VALUE(a)
Definition MassEntitySettings.h:14
EMassProcessingPhase
Definition MassProcessingTypes.h:171
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
uint8_t uint8
Definition binka_ue_file_header.h:8
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition UObjectGlobals.h:1292
static COREUOBJECT_API FObjectInitializer & Get()
Definition UObjectGlobals.cpp:5001
Definition Array.h:670
Definition SubclassOf.h:30
Definition MassEntitySettings.h:24
FOnInitialized OnInitializedEvent
Definition MassEntitySettings.h:88
static FOnInitialized & GetOnInitializedEvent()
Definition MassEntitySettings.h:40
DECLARE_MULTICAST_DELEGATE(FOnInitialized)
const FMassProcessingPhaseConfig & GetProcessingPhaseConfig(const EMassProcessingPhase ProcessingPhase) const
Definition MassEntitySettings.h:38
Definition MassSettings.h:17
Definition MassProcessor.h:78
Definition MassProcessingPhaseManager.h:29
Definition UnrealType.h:7001
Definition UnrealType.h:6865
Definition ObjectPtr.h:488