UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MaterialCachePrimitiveData.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
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3#pragma once
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Definition PrimitiveSceneProxy.h:296
Definition Array.h:670
Definition UnrealString.h.inl:34
Definition MaterialCachePrimitiveData.h:29
TMap< FGuid, FMaterialCachePrimitiveCachedTagCommands > Tags
Definition MaterialCachePrimitiveData.h:31
Definition MaterialCachePrimitiveData.h:11
UE_NONCOPYABLE(FMaterialCachePrimitiveCachedLayerCommands)
TArray< FMaterialCacheMeshDrawCommand > StaticMeshBatchCommands
Definition MaterialCachePrimitiveData.h:17
TOptional< FMaterialCacheLayerShadingCSCommand > VertexInvariantShadingCommand
Definition MaterialCachePrimitiveData.h:19
TOptional< FMaterialCacheLayerShadingCSCommand > NaniteLayerShadingCommand
Definition MaterialCachePrimitiveData.h:18
Definition MaterialCachePrimitiveData.h:23
TMap< UMaterialInterface *, TUniquePtr< FMaterialCachePrimitiveCachedLayerCommands > > Layers
Definition MaterialCachePrimitiveData.h:25
Definition MaterialCachePrimitiveData.h:35
FPrimitiveSceneProxy * Proxy
Definition MaterialCachePrimitiveData.h:37
FMaterialCachePrimitiveCachedCommands CachedCommands
Definition MaterialCachePrimitiveData.h:40
Definition Optional.h:131