Go to the source code of this file.
|
| bool | CreateMaterialCacheStaticLayerDrawCommand (FScene &Scene, const FPrimitiveSceneProxy *Proxy, const FMaterialRenderProxy *MaterialRenderProxy, const FStaticMeshBatch &MeshBatch, const FGuid &TagGuid, FMaterialCacheMeshDrawCommand &OutMeshCommand) |
| |
| template<typename T > |
| bool | CreateMaterialCacheComputeLayerShadingCommand (const FScene &Scene, const FPrimitiveSceneProxy *SceneProxy, const FMaterialRenderProxy *Material, bool bAllowDefaultFallback, const FGuid &TagGuid, FRHICommandListBase &RHICmdList, FMaterialCacheLayerShadingCSCommand &OutShadingCommand) |
| |
◆ CreateMaterialCacheComputeLayerShadingCommand()
Create a compute shading command with a layer material
◆ CreateMaterialCacheStaticLayerDrawCommand()
Create a static mesh command with a layer material