26template<
bool bSupportsViewportFromVS>
76 void SetPassParameters(FRHIBatchedShaderParameters& BatchedParameters, const FUintVector4& PassData, FRHIShaderResourceView* PageIndirections);
79 LAYOUT_FIELD(FShaderResourceParameter, PageIndirectionsParam);
123 static bool ShouldCompilePermutation(const FGlobalShaderPermutationParameters& Parameters);
124 static void ModifyCompilationEnvironment(const FShaderPermutationParameters& Parameters, FShaderCompilerEnvironment& OutEnvironment);
OODEFFUNC typedef void(OODLE_CALLBACK t_fp_OodleCore_Plugin_Free)(void *ptr)
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define DECLARE_GLOBAL_SHADER(ShaderClass)
Definition GlobalShader.h:408
#define LAYOUT_FIELD(T, Name,...)
Definition MemoryLayout.h:471
#define DECLARE_INLINE_TYPE_LAYOUT(T, Interface)
Definition MemoryLayout.h:558
const bool
Definition NetworkReplayStreaming.h:178
#define SHADER_PARAMETER_RDG_BUFFER_SRV(ShaderType, MemberName)
Definition ShaderParameterMacros.h:1800
#define SHADER_PARAMETER_SAMPLER(ShaderType, MemberName)
Definition ShaderParameterMacros.h:1740
#define BEGIN_SHADER_PARAMETER_STRUCT(StructTypeName, DllStorage)
Definition ShaderParameterMacros.h:1482
#define SHADER_PARAMETER_RDG_TEXTURE_UAV(ShaderType, MemberName)
Definition ShaderParameterMacros.h:1788
#define END_SHADER_PARAMETER_STRUCT()
Definition ShaderParameterMacros.h:1485
#define SHADER_PARAMETER_RDG_TEXTURE_SRV(ShaderType, MemberName)
Definition ShaderParameterMacros.h:1764
#define SHADER_PARAMETER(MemberType, MemberName)
Definition ShaderParameterMacros.h:1684
#define SHADER_USE_PARAMETER_STRUCT(ShaderClass, ShaderParentClass)
Definition ShaderParameterStruct.h:62
#define SHADER_PERMUTATION_INT(InDefineName, Count)
Definition ShaderPermutation.h:492
#define DECLARE_SHADER_TYPE(ShaderClass, ShaderMetaTypeShortcut,...)
Definition Shader.h:1688
Definition GlobalShader.h:269
Definition MaterialCacheShaders.h:102
Definition MaterialCacheShaders.h:63
static void ModifyCompilationEnvironment(const FMeshMaterialShaderPermutationParameters &Parameters, FShaderCompilerEnvironment &OutEnvironment)
Definition MaterialCacheShaders.cpp:75
static bool ShouldCompilePermutation(const FMeshMaterialShaderPermutationParameters &Parameters)
Definition MaterialCacheShaders.cpp:56
void SetPassParameters(FRHIBatchedShaderParameters &BatchedParameters, const FUintVector4 &PassData, FRHIShaderResourceView *PageIndirections)
Definition MaterialCacheShaders.cpp:92
Definition MaterialCacheShaders.h:84
FMaterialCacheShadeCS()=default
Definition MaterialCacheShaders.h:44
static void ModifyCompilationEnvironment(const FMaterialShaderPermutationParameters &Parameters, FShaderCompilerEnvironment &OutEnvironment)
Definition MaterialCacheShaders.cpp:45
FMaterialCacheUnwrapPS()=default
static bool ShouldCompilePermutation(const FMeshMaterialShaderPermutationParameters &Parameters)
Definition MaterialCacheShaders.cpp:38
Definition MaterialCacheShaders.h:10
FMaterialCacheUnwrapVSBase()=default
Definition MaterialCacheShaders.h:28
static bool ShouldCompilePermutation(const FMeshMaterialShaderPermutationParameters &Parameters)
Definition MaterialCacheShaders.cpp:20
static void ModifyCompilationEnvironment(const FMaterialShaderPermutationParameters &Parameters, FShaderCompilerEnvironment &OutEnvironment)
Definition MaterialCacheShaders.cpp:28
FMaterialCacheUnwrapVS()=default
FMaterialCacheUnwrapVS(const ShaderMetaType::CompiledShaderInitializerType &Initializer)
Definition MaterialCacheShaders.h:32
Definition MeshMaterialShader.h:68
Definition RHIResources.h:3304
Definition ShaderParameters.h:56
Definition ShaderParameters.h:87
Definition MaterialShader.h:45
Definition MeshMaterialShader.h:33
Definition MeshMaterialShaderType.h:29
Definition MaterialCacheShaders.h:128
TShaderRef< FMaterialCacheNaniteShadeCS > TypedShader
Definition MaterialCacheShaders.h:129
Definition RHIShaderParameters.h:241
Definition ShaderCore.h:544
Definition ShaderPermutation.h:229