#include <MeshMaterialShaderType.h>
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| | CompiledShaderInitializerType (const FShaderType *InType, int32 PermutationId, const FShaderCompilerOutput &CompilerOutput, const FUniformExpressionSet &InUniformExpressionSet, const FSHAHash &InMaterialShaderMapHash, const FString &InDebugDescription, const FShaderPipelineType *InShaderPipeline, const FVertexFactoryType *InVertexFactoryType) |
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| | CompiledShaderInitializerType (const FShaderType *InType, int32 InPermutationId, const FShaderCompilerOutput &CompilerOutput, const FUniformExpressionSet &InUniformExpressionSet, const FSHAHash &InMaterialShaderMapHash, const FShaderPipelineType *InShaderPipeline, const FVertexFactoryType *InVertexFactoryType, const FString &InDebugDescription) |
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| RENDERCORE_API | FShaderCompiledShaderInitializerType (const FShaderType *InType, const FShaderType::FParameters *InParameters, int32 InPermutationId, const FShaderCompilerOutput &CompilerOutput, const FSHAHash &InMaterialShaderMapHash, const FShaderPipelineType *InShaderPipeline, const FVertexFactoryType *InVertexFactoryType) |
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◆ CompiledShaderInitializerType()
◆ VertexFactoryType
| const FVertexFactoryType* FMeshMaterialShaderType::CompiledShaderInitializerType::VertexFactoryType |
The documentation for this struct was generated from the following file: