#include <Shader.h>
◆ TShaderRefBase() [1/4]
◆ TShaderRefBase() [2/4]
◆ TShaderRefBase() [3/4]
◆ TShaderRefBase() [4/4]
◆ Cast()
◆ GetAmplificationShader()
- Returns
- the shader's aplification shader
◆ GetComputeShader()
- Returns
- the shader's compute shader
◆ GetGeometryShader()
- Returns
- the shader's geometry shader
◆ GetGraphicsShader()
◆ GetMeshShader()
- Returns
- the shader's mesh shader
◆ GetPixelShader()
- Returns
- the shader's pixel shader
◆ GetPointerTable()
◆ GetResource()
◆ GetResourceChecked()
◆ GetRHIShaderBase()
◆ GetShader()
◆ GetShaderMap()
◆ GetShaderMapChecked()
◆ GetType()
◆ GetVertexFactoryType()
◆ GetVertexShader()
- Returns
- the shader's vertex shader
◆ GetWorkGraphShader()
- Returns
- the shader's work graph shader
◆ IsNull()
◆ IsValid()
◆ operator->()
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ ReinterpretCast()
◆ Reset()
◆ operator!=
◆ operator==
The documentation for this class was generated from the following files: