#include <Shader.h>
◆ ~FShaderMapBase()
| FShaderMapBase::~FShaderMapBase |
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virtual |
◆ FShaderMapBase()
| FShaderMapBase::FShaderMapBase |
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protected |
◆ AssignContent()
◆ AssignCopy()
◆ CreatePointerTable()
◆ DestroyContent()
| void FShaderMapBase::DestroyContent |
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protected |
◆ DumpShaderList()
◆ FinalizeContent()
| void FShaderMapBase::FinalizeContent |
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◆ GetContent()
◆ GetContentTypeDesc()
◆ GetFrozenContentSize()
| uint32 FShaderMapBase::GetFrozenContentSize |
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const |
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inline |
◆ GetMutableContent()
◆ GetPermutationFlags()
◆ GetPointerTable()
◆ GetResource()
◆ GetResourceChecked()
◆ GetResourceCode()
◆ GetShaderList()
◆ GetShaderPipelineList()
◆ GetShaderPlatform()
◆ InitResource()
| void FShaderMapBase::InitResource |
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◆ PostFinalizeContent()
◆ Serialize()
◆ ToString()
| FString FShaderMapBase::ToString |
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const |
◆ UnfreezeContent()
| void FShaderMapBase::UnfreezeContent |
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The documentation for this class was generated from the following files: