#include <Shader.h>
◆ FShaderPipelineRef() [1/2]
| FShaderPipelineRef::FShaderPipelineRef |
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inline |
◆ FShaderPipelineRef() [2/2]
◆ GetPipeline()
◆ GetPointerTable()
◆ GetResource()
◆ GetShader() [1/2]
| TShaderRef< ShaderType > FShaderPipelineRef::GetShader |
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const |
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inline |
◆ GetShader() [2/2]
◆ GetShaders()
◆ IsNull()
| bool FShaderPipelineRef::IsNull |
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const |
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inline |
◆ IsValid()
| bool FShaderPipelineRef::IsValid |
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const |
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inline |
◆ operator->()
The documentation for this class was generated from the following file:
- Engine/Source/Runtime/RenderCore/Public/Shader.h