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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <GlobalShader.h>
Inheritance diagram for FGlobalShaderMapSection:Static Public Member Functions | |
| static RENDERCORE_API FGlobalShaderMapSection * | CreateFromArchive (FArchive &Ar) |
Friends | |
| class | FGlobalShaderMap |
Additional Inherited Members | |
Protected Member Functions inherited from TShaderMap< FGlobalShaderMapContent, FShaderMapPointerTable > | |
| virtual const FTypeLayoutDesc & | GetContentTypeDesc () const final override |
| virtual FShaderMapPointerTable * | CreatePointerTable () const final override |
Protected Member Functions inherited from FShaderMapBase | |
| RENDERCORE_API | FShaderMapBase () |
| RENDERCORE_API void | AssignCopy (const FShaderMapBase &Source) |
| RENDERCORE_API void | InitResource () |
| RENDERCORE_API void | DestroyContent () |
| virtual void | PostFinalizeContent () |
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static |
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overridevirtual |
Builds a list of the shaders in a shader map. Key is FShaderType::TypeName
Implements FShaderMapBase.
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overridevirtual |
Implements FShaderMapBase.
| bool FGlobalShaderMapSection::Serialize | ( | FShaderSerializeContext & | Ctx | ) |
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friend |