#include <RHIResources.h>
◆ FRHIShader() [1/2]
| FRHIShader::FRHIShader |
( |
| ) |
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|
delete |
◆ FRHIShader() [2/2]
◆ GetFrequency()
◆ GetHash()
| const FSHAHash & FRHIShader::GetHash |
( |
| ) |
const |
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inline |
◆ GetShaderName()
| const TCHAR * FRHIShader::GetShaderName |
( |
| ) |
const |
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inline |
◆ GetUniformBufferName()
| FString FRHIShader::GetUniformBufferName |
( |
uint32 |
Index | ) |
const |
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inline |
◆ HasNoDerivativeOps()
| bool FRHIShader::HasNoDerivativeOps |
( |
| ) |
const |
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inline |
◆ HasShaderBundleUsage()
| bool FRHIShader::HasShaderBundleUsage |
( |
| ) |
const |
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inline |
◆ HasShaderName()
| bool FRHIShader::HasShaderName |
( |
| ) |
const |
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inline |
◆ SetHash()
◆ SetNoDerivativeOps()
| void FRHIShader::SetNoDerivativeOps |
( |
bool |
bValue | ) |
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|
inline |
◆ SetShaderBundleUsage()
| void FRHIShader::SetShaderBundleUsage |
( |
bool |
bValue | ) |
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|
inline |
◆ [struct]
| struct { ... } FRHIShader::Debug |
◆ DebugSRVTypeValidationData
◆ DebugStrideValidationData
◆ DebugUAVTypeValidationData
◆ DebugUBSizeValidationData
◆ ShaderName
| FString FRHIShader::ShaderName |
◆ UniformBufferNames
The documentation for this class was generated from the following file: