UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FRHIShader Class Reference

#include <RHIResources.h>

+ Inheritance diagram for FRHIShader:

Public Member Functions

void SetHash (const FSHAHash &InHash)
 
const FSHAHashGetHash () const
 
bool HasShaderName () const
 
const TCHARGetShaderName () const
 
FString GetUniformBufferName (uint32 Index) const
 
 FRHIShader ()=delete
 
 FRHIShader (ERHIResourceType InResourceType, EShaderFrequency InFrequency)
 
EShaderFrequency GetFrequency () const
 
void SetNoDerivativeOps (bool bValue)
 
bool HasNoDerivativeOps () const
 
void SetShaderBundleUsage (bool bValue)
 
bool HasShaderBundleUsage () const
 
- Public Member Functions inherited from FRHIResource
RHI_API FRHIResource (ERHIResourceType InResourceType)
 
uint32 AddRef () const
 
uint32 Release () const
 
uint32 GetRefCount () const
 
bool IsValid () const
 
void DisableLifetimeExtension ()
 
ERHIResourceType GetType () const
 
FName GetOwnerName () const
 
void SetOwnerName (FName InOwnerName)
 
- Public Member Functions inherited from FRHIShaderData
const FShaderResourceTableGetShaderResourceTable () const
 
const TArray< FUniformBufferStaticSlot > & GetStaticSlots () const
 
void SerializeShaderResourceTable (FArchive &Ar)
 

Public Attributes

struct { 
 
   FString   ShaderName 
 
   TArray< FName >   UniformBufferNames 
 
Debug 
 
TArray< FShaderCodeValidationStrideDebugStrideValidationData
 
TArray< FShaderCodeValidationTypeDebugSRVTypeValidationData
 
TArray< FShaderCodeValidationTypeDebugUAVTypeValidationData
 
TArray< FShaderCodeValidationUBSizeDebugUBSizeValidationData
 

Additional Inherited Members

- Protected Member Functions inherited from FRHIResource
virtual RHI_API ~FRHIResource ()
 
- Protected Attributes inherited from FRHIShaderData
FShaderResourceTable ShaderResourceTable
 
TArray< FUniformBufferStaticSlotStaticSlots
 

Constructor & Destructor Documentation

◆ FRHIShader() [1/2]

FRHIShader::FRHIShader ( )
delete

◆ FRHIShader() [2/2]

FRHIShader::FRHIShader ( ERHIResourceType  InResourceType,
EShaderFrequency  InFrequency 
)
inline

Member Function Documentation

◆ GetFrequency()

EShaderFrequency FRHIShader::GetFrequency ( ) const
inline

◆ GetHash()

const FSHAHash & FRHIShader::GetHash ( ) const
inline

◆ GetShaderName()

const TCHAR * FRHIShader::GetShaderName ( ) const
inline

◆ GetUniformBufferName()

FString FRHIShader::GetUniformBufferName ( uint32  Index) const
inline

◆ HasNoDerivativeOps()

bool FRHIShader::HasNoDerivativeOps ( ) const
inline

◆ HasShaderBundleUsage()

bool FRHIShader::HasShaderBundleUsage ( ) const
inline

◆ HasShaderName()

bool FRHIShader::HasShaderName ( ) const
inline

◆ SetHash()

void FRHIShader::SetHash ( const FSHAHash InHash)
inline

◆ SetNoDerivativeOps()

void FRHIShader::SetNoDerivativeOps ( bool  bValue)
inline

◆ SetShaderBundleUsage()

void FRHIShader::SetShaderBundleUsage ( bool  bValue)
inline

Member Data Documentation

◆ [struct]

struct { ... } FRHIShader::Debug

◆ DebugSRVTypeValidationData

TArray<FShaderCodeValidationType> FRHIShader::DebugSRVTypeValidationData

◆ DebugStrideValidationData

TArray<FShaderCodeValidationStride> FRHIShader::DebugStrideValidationData

◆ DebugUAVTypeValidationData

TArray<FShaderCodeValidationType> FRHIShader::DebugUAVTypeValidationData

◆ DebugUBSizeValidationData

TArray<FShaderCodeValidationUBSize> FRHIShader::DebugUBSizeValidationData

◆ ShaderName

FString FRHIShader::ShaderName

◆ UniformBufferNames

TArray<FName> FRHIShader::UniformBufferNames

The documentation for this class was generated from the following file: