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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <RHIResources.h>
Public Attributes | |
| uint32 | ResourceTableBits = 0 |
| TArray< uint32 > | ShaderResourceViewMap |
| TArray< uint32 > | SamplerMap |
| TArray< uint32 > | UnorderedAccessViewMap |
| TArray< uint32 > | ResourceTableLayoutHashes |
| TArray< uint32 > | TextureMap |
| TArray< uint32 > | ResourceCollectionMap |
Friends | |
| bool | operator== (const FShaderResourceTable &A, const FShaderResourceTable &B) |
| FArchive & | operator<< (FArchive &Ar, FShaderResourceTable &SRT) |
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friend |
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friend |
Mapping of bound Resource Collections to their location in resource tables.
| uint32 FShaderResourceTable::ResourceTableBits = 0 |
Bits indicating which resource tables contain resources bound to this shader.
Hash of the layouts of resource tables at compile time, used for runtime validation.
Mapping of bound sampler states to their location in resource tables.
Mapping of bound SRVs to their location in resource tables.
Mapping of bound Textures to their location in resource tables.
Mapping of bound UAVs to their location in resource tables.