UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MaterialCacheTagSceneData.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
RHIResources.h
"
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#include "
MaterialCacheAttribute.h
"
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struct
FMaterialCacheTagBindingData
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{
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FRHIShaderResourceView
*
TagBufferSRV
=
nullptr
;
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FRHITexture
*
PageTableSRV
=
nullptr
;
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TArray<FRHIShaderResourceView*, TInlineAllocator<MaterialCacheMaxRuntimeLayers>
>
PhysicalTextureSRVs
;
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};
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struct
FMaterialCacheTagUniformData
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{
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FUintVector4
PackedTableUniform
;
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};
MaterialCacheAttribute.h
RHIResources.h
FRHIShaderResourceView
Definition
RHIResources.h:3304
FRHITexture
Definition
RHIResources.h:2153
TArray
Definition
Array.h:670
FMaterialCacheTagBindingData
Definition
MaterialCacheTagSceneData.h:9
FMaterialCacheTagBindingData::PageTableSRV
FRHITexture * PageTableSRV
Definition
MaterialCacheTagSceneData.h:14
FMaterialCacheTagBindingData::TagBufferSRV
FRHIShaderResourceView * TagBufferSRV
Definition
MaterialCacheTagSceneData.h:11
FMaterialCacheTagBindingData::PhysicalTextureSRVs
TArray< FRHIShaderResourceView *, TInlineAllocator< MaterialCacheMaxRuntimeLayers > > PhysicalTextureSRVs
Definition
MaterialCacheTagSceneData.h:17
FMaterialCacheTagUniformData
Definition
MaterialCacheTagSceneData.h:21
FMaterialCacheTagUniformData::PackedTableUniform
FUintVector4 PackedTableUniform
Definition
MaterialCacheTagSceneData.h:23
UE::Math::TIntVector4< uint32 >
Engine
Source
Runtime
Engine
Internal
MaterialCache
MaterialCacheTagSceneData.h
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