UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMaterialCacheTagBindingData Struct Reference

#include <MaterialCacheTagSceneData.h>

Public Attributes

FRHIShaderResourceViewTagBufferSRV = nullptr
 
FRHITexturePageTableSRV = nullptr
 
TArray< FRHIShaderResourceView *, TInlineAllocator< MaterialCacheMaxRuntimeLayers > > PhysicalTextureSRVs
 

Member Data Documentation

◆ PageTableSRV

FRHITexture* FMaterialCacheTagBindingData::PageTableSRV = nullptr

The shared page table for a given tag, each physical texture of a tag shares the same layout

◆ PhysicalTextureSRVs

TArray<FRHIShaderResourceView*, TInlineAllocator<MaterialCacheMaxRuntimeLayers> > FMaterialCacheTagBindingData::PhysicalTextureSRVs

All physical textures of the tag

◆ TagBufferSRV

FRHIShaderResourceView* FMaterialCacheTagBindingData::TagBufferSRV = nullptr

The tag indirection buffer


The documentation for this struct was generated from the following file: