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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MaterialCacheTagSceneData.h>
Public Attributes | |
| FRHIShaderResourceView * | TagBufferSRV = nullptr |
| FRHITexture * | PageTableSRV = nullptr |
| TArray< FRHIShaderResourceView *, TInlineAllocator< MaterialCacheMaxRuntimeLayers > > | PhysicalTextureSRVs |
| FRHITexture* FMaterialCacheTagBindingData::PageTableSRV = nullptr |
The shared page table for a given tag, each physical texture of a tag shares the same layout
| TArray<FRHIShaderResourceView*, TInlineAllocator<MaterialCacheMaxRuntimeLayers> > FMaterialCacheTagBindingData::PhysicalTextureSRVs |
All physical textures of the tag
| FRHIShaderResourceView* FMaterialCacheTagBindingData::TagBufferSRV = nullptr |
The tag indirection buffer