UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MaterialExpressionConstant.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3
4#pragma once
5
6#include "CoreMinimal.h"
9#include "MaterialExpressionConstant.generated.h"
10
13{
15
16 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=MaterialExpressionConstant, DisplayName="Value", Meta=(ShowAsInputPin = "Primary"))
17 float R;
18
19
20 //~ Begin UMaterialExpression Interface
21#if WITH_EDITOR
22 virtual void Build(MIR::FEmitter& Emitter) override;
23 virtual int32 Compile(class FMaterialCompiler* Compiler, int32 OutputIndex) override;
24 virtual void GetCaption(TArray<FString>& OutCaptions) const override;
25 virtual FString GetDescription() const override;
26#endif // WITH_EDITOR
27
28 //~ End UMaterialExpression Interface
29};
30
31
32
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition MaterialCompiler.h:109
Definition Array.h:670
Definition MaterialExpressionConstant.h:13
Definition MaterialExpression.h:150