#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "UObject/UnrealType.h"
#include "Misc/Guid.h"
#include "MaterialExpressionIO.h"
#include "MaterialValueType.h"
#include "MaterialExpression.generated.h"
Go to the source code of this file.
◆ EMaterialExpressionSetParameterValueFlags
| Enumerator |
|---|
| None | |
| SendPostEditChangeProperty | |
| NoUpdateExpressionGuid | |
| AssignGroupAndSortPriority | |
◆ EPositionOrigin
Specifies what reference point should be used
| Enumerator |
|---|
| UMETA | Absolute world position, i.e. relative to (0,0,0)
|
| UMETA | Camera relative world position, i.e. translated world space
|
◆ ENUM_CLASS_FLAGS()