#include <MaterialExpressionIO.h>
◆ FExpressionInput()
| FExpressionInput::FExpressionInput |
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inline |
◆ Serialize()
◆ Expression [1/2]
Material expression that this input is connected to, or NULL if not connected. If you want to be safe when checking against dangling Reroute nodes, please use GetTracedInput before accessing this property.
◆ Expression [2/2]
UMaterial expression that this input is connected to, or NULL if not connected.
◆ InputName
| FName FExpressionInput::InputName |
Optional name of the input.
Note that this is the only member which is not derived from the output currently connected.
optional FName of the input.
Note that this is the only member which is not derived from the output currently connected.
◆ Mask
| int32 FExpressionInput::Mask |
Input value component mask.
◆ MaskA
| int32 FExpressionInput::MaskA |
◆ MaskB
| int32 FExpressionInput::MaskB |
◆ MaskG
| int32 FExpressionInput::MaskG |
◆ MaskR
| int32 FExpressionInput::MaskR |
◆ OutputIndex
| int32 FExpressionInput::OutputIndex |
Index into Expression's outputs array that this input is connected to. If you want to be safe when checking against dangling Reroute nodes, please use GetTracedInput before accessing this property.
Index into Expression's outputs array that this input is connected to.
The documentation for this struct was generated from the following files: