UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MaterialExpressionLandscapeVisibilityMask.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3
4#pragma once
5
6#include "CoreMinimal.h"
8#include "Misc/Guid.h"
10#include "MaterialExpressionLandscapeVisibilityMask.generated.h"
11
12class UTexture;
14
15UCLASS(collapseCategories, hideCategories=Object, MinimalAPI)
17{
19
20public:
21
23
24 //~ Begin UMaterialExpression Interface
25#if WITH_EDITOR
26 LANDSCAPE_API virtual int32 Compile(class FMaterialCompiler* Compiler, int32 OutputIndex) override;
27 LANDSCAPE_API virtual void GetCaption(TArray<FString>& OutCaptions) const override;
28
29
33 LANDSCAPE_API virtual void GetLandscapeLayerNames(TArray<FName>& OutLayers) const override;
34#endif
35 LANDSCAPE_API virtual UObject* GetReferencedTexture() const override;
36 LANDSCAPE_API virtual ReferencedTextureArray GetReferencedTextures() const override;
37 virtual bool CanReferenceTexture() const override { return true; }
38 //~ End UMaterialExpression Interface
39};
40
41
42
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition MaterialCompiler.h:109
Definition NameTypes.h:617
Definition Array.h:670
Definition MaterialExpressionLandscapeVisibilityMask.h:17
static LANDSCAPE_API FName ParameterName
Definition MaterialExpressionLandscapeVisibilityMask.h:22
virtual bool CanReferenceTexture() const override
Definition MaterialExpressionLandscapeVisibilityMask.h:37
Definition MaterialExpression.h:150
Definition Object.h:95
Definition Texture.h:1219
Definition MaterialParameters.h:33