#include "CoreTypes.h"
#include "UObject/ObjectMacros.h"
#include "Materials/MaterialExpression.h"
#include "MaterialExpressionLocalPosition.generated.h"
Go to the source code of this file.
◆ ELocalPositionOrigin
Specifies the reference point of the local position. This can be different in some cases, e.g. for instanced meshes.
| Enumerator |
|---|
| UMETA | Position relative to instance
|
| UMETA | Returns pre-skinned local position for skeletal meshes, usable in vertex shader only. Returns the instance position for non-skeletal meshes. Incompatible with GPU skin cache feature.
|
| UMETA | Position relative to primitive actor component
|
◆ EPositionIncludedOffsets
Specifies which shader generated offsets should included in the position (displacement/WPO etc.)
| Enumerator |
|---|
| UMETA | Position with all material shader offsets applied
|
| UMETA | Position with no material shader offsets applied
|