UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MaterialExpressionRuntimeVirtualTextureCustomData.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
CoreMinimal.h
"
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#include "
Materials/MaterialExpression.h
"
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#include "MaterialExpressionRuntimeVirtualTextureCustomData.generated.h"
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UCLASS
(
collapsecategories
,
hidecategories
=
Object
)
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class
UMaterialExpressionRuntimeVirtualTextureCustomData
:
public
UMaterialExpression
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{
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GENERATED_BODY
()
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public
:
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//~ Begin UMaterialExpression Interface
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#if WITH_EDITOR
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virtual
int32
Compile
(
class
FMaterialCompiler
* Compiler,
int32
OutputIndex)
override
;
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virtual
void
GetCaption
(
TArray<FString>
&
OutCaptions
)
const override
;
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#endif
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//~ End UMaterialExpression Interface
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};
EAudioParameterType::Object
@ Object
CoreMinimal.h
int32
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition
Platform.h:1125
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
MaterialExpression.h
GENERATED_BODY
#define GENERATED_BODY(...)
Definition
ObjectMacros.h:765
UCLASS
#define UCLASS(...)
Definition
ObjectMacros.h:776
ERDGSetupTaskWaitPoint::Compile
@ Compile
FMaterialCompiler
Definition
MaterialCompiler.h:109
TArray
Definition
Array.h:670
UMaterialExpressionRuntimeVirtualTextureCustomData
Definition
MaterialExpressionRuntimeVirtualTextureCustomData.h:11
UMaterialExpression
Definition
MaterialExpression.h:150
Engine
Source
Runtime
Engine
Public
Materials
MaterialExpressionRuntimeVirtualTextureCustomData.h
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