UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MaterialExpressionTime.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3
4#pragma once
5
6#include "CoreMinimal.h"
9#include "MaterialExpressionTime.generated.h"
10
13{
15
16public:
17
19 UPROPERTY(EditAnywhere, Category=MaterialExpressionTime)
20 uint32 bIgnorePause:1;
21
23 UPROPERTY(EditAnywhere, Category = MaterialExpressionTime, meta=(InlineEditConditionToggle))
24 uint32 bOverride_Period:1 = false;
25
27 UPROPERTY(EditAnywhere, Category=MaterialExpressionTime, meta = (editcondition = "bOverride_Period", ClampMin = "0.0", ToolTip = "Period at which to wrap around time"))
28 float Period = 0.0f;
29
30 //~ Begin UMaterialExpression Interface
31#if WITH_EDITOR
32 virtual void Build(MIR::FEmitter& Emitter) override;
33 virtual int32 Compile(class FMaterialCompiler* Compiler, int32 OutputIndex) override;
34 virtual void GetCaption(TArray<FString>& OutCaptions) const override;
35 virtual bool NeedsRealtimePreview() override { return true; }
36#endif
37 //~ End UMaterialExpression Interface
38
39};
EGLSurface EGLnsecsANDROID time
Definition AndroidOpenGLFunctions.h:9
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition MaterialCompiler.h:109
Definition Array.h:670
Definition MaterialExpressionTime.h:13
Definition MaterialExpression.h:150
@ false
Definition radaudio_common.h:23