| Enumerator |
|---|
| UMETA | Tangent space (relative to the surface)
Local space (relative to the rendered object, = object space)
World space, a unit is 1cm
View space (relative to the camera/eye, = camera space, differs from camera space in the shadow passes)
Camera space
Particle space, deprecated value will be removed in a future release use instance space.
Instance space (used to provide per instance transform, i.e. for Instanced Static Mesh / Particles).
|
| UMETA | Tangent space (relative to the surface)
Local space (relative to the rendered object, = object space)
World space, a unit is 1cm
View space (relative to the camera/eye, = camera space, differs from camera space in the shadow passes)
Camera space
Particle space, deprecated value will be removed in a future release use instance space.
Instance space (used to provide per instance transform, i.e. for Instanced Static Mesh / Particles).
|
| UMETA | Tangent space (relative to the surface)
Local space (relative to the rendered object, = object space)
World space, a unit is 1cm
View space (relative to the camera/eye, = camera space, differs from camera space in the shadow passes)
Camera space
Particle space, deprecated value will be removed in a future release use instance space.
Instance space (used to provide per instance transform, i.e. for Instanced Static Mesh / Particles).
|
| UMETA | Tangent space (relative to the surface)
Local space (relative to the rendered object, = object space)
World space, a unit is 1cm
View space (relative to the camera/eye, = camera space, differs from camera space in the shadow passes)
Camera space
Particle space, deprecated value will be removed in a future release use instance space.
Instance space (used to provide per instance transform, i.e. for Instanced Static Mesh / Particles).
|
| UMETA | Tangent space (relative to the surface)
Local space (relative to the rendered object, = object space)
World space, a unit is 1cm
View space (relative to the camera/eye, = camera space, differs from camera space in the shadow passes)
Camera space
Particle space, deprecated value will be removed in a future release use instance space.
Instance space (used to provide per instance transform, i.e. for Instanced Static Mesh / Particles).
|
| UMETA | Tangent space (relative to the surface)
Local space (relative to the rendered object, = object space)
World space, a unit is 1cm
View space (relative to the camera/eye, = camera space, differs from camera space in the shadow passes)
Camera space
Particle space, deprecated value will be removed in a future release use instance space.
Instance space (used to provide per instance transform, i.e. for Instanced Static Mesh / Particles).
|
| UMETA | Tangent space (relative to the surface)
Local space (relative to the rendered object, = object space)
World space, a unit is 1cm
View space (relative to the camera/eye, = camera space, differs from camera space in the shadow passes)
Camera space
Particle space, deprecated value will be removed in a future release use instance space.
Instance space (used to provide per instance transform, i.e. for Instanced Static Mesh / Particles).
|
| TRANSFORM_MAX | |