UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MaterialExpressionTransform.h File Reference
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "MaterialExpressionIO.h"
#include "Materials/MaterialExpression.h"
#include "MaterialExpressionTransform.generated.h"

Go to the source code of this file.

Classes

class  UMaterialExpressionTransform
 

Enumerations

enum  EMaterialVectorCoordTransformSource : int {
  UMETA =(DisplayName="Tangent Space") , UMETA =(DisplayName="Tangent Space") , UMETA =(DisplayName="Tangent Space") , UMETA =(DisplayName="Tangent Space") ,
  UMETA =(DisplayName="Tangent Space") , UMETA =(DisplayName="Tangent Space") , UMETA =(DisplayName="Tangent Space") , TRANSFORMSOURCE_MAX
}
 
enum  EMaterialVectorCoordTransform : int {
  UMETA =(DisplayName="Tangent Space") , UMETA =(DisplayName="Tangent Space") , UMETA =(DisplayName="Tangent Space") , UMETA =(DisplayName="Tangent Space") ,
  UMETA =(DisplayName="Tangent Space") , UMETA =(DisplayName="Tangent Space") , UMETA =(DisplayName="Tangent Space") , TRANSFORM_MAX
}
 

Enumeration Type Documentation

◆ EMaterialVectorCoordTransform

Enumerator
UMETA 

Tangent space (relative to the surface)

Local space (relative to the rendered object, = object space)

World space, a unit is 1cm

View space (relative to the camera/eye, = camera space, differs from camera space in the shadow passes)

Camera space

Particle space, deprecated value will be removed in a future release use instance space.

Instance space (used to provide per instance transform, i.e. for Instanced Static Mesh / Particles).

UMETA 

Tangent space (relative to the surface)

Local space (relative to the rendered object, = object space)

World space, a unit is 1cm

View space (relative to the camera/eye, = camera space, differs from camera space in the shadow passes)

Camera space

Particle space, deprecated value will be removed in a future release use instance space.

Instance space (used to provide per instance transform, i.e. for Instanced Static Mesh / Particles).

UMETA 

Tangent space (relative to the surface)

Local space (relative to the rendered object, = object space)

World space, a unit is 1cm

View space (relative to the camera/eye, = camera space, differs from camera space in the shadow passes)

Camera space

Particle space, deprecated value will be removed in a future release use instance space.

Instance space (used to provide per instance transform, i.e. for Instanced Static Mesh / Particles).

UMETA 

Tangent space (relative to the surface)

Local space (relative to the rendered object, = object space)

World space, a unit is 1cm

View space (relative to the camera/eye, = camera space, differs from camera space in the shadow passes)

Camera space

Particle space, deprecated value will be removed in a future release use instance space.

Instance space (used to provide per instance transform, i.e. for Instanced Static Mesh / Particles).

UMETA 

Tangent space (relative to the surface)

Local space (relative to the rendered object, = object space)

World space, a unit is 1cm

View space (relative to the camera/eye, = camera space, differs from camera space in the shadow passes)

Camera space

Particle space, deprecated value will be removed in a future release use instance space.

Instance space (used to provide per instance transform, i.e. for Instanced Static Mesh / Particles).

UMETA 

Tangent space (relative to the surface)

Local space (relative to the rendered object, = object space)

World space, a unit is 1cm

View space (relative to the camera/eye, = camera space, differs from camera space in the shadow passes)

Camera space

Particle space, deprecated value will be removed in a future release use instance space.

Instance space (used to provide per instance transform, i.e. for Instanced Static Mesh / Particles).

UMETA 

Tangent space (relative to the surface)

Local space (relative to the rendered object, = object space)

World space, a unit is 1cm

View space (relative to the camera/eye, = camera space, differs from camera space in the shadow passes)

Camera space

Particle space, deprecated value will be removed in a future release use instance space.

Instance space (used to provide per instance transform, i.e. for Instanced Static Mesh / Particles).

TRANSFORM_MAX 

◆ EMaterialVectorCoordTransformSource

Enumerator
UMETA 

Tangent space (relative to the surface)

Local space (relative to the rendered object, = object space)

World space, a unit is 1cm

View space (relative to the camera/eye, = camera space, differs from camera space in the shadow passes)

Camera space

Particle space, deprecated value will be removed in a future release use instance space.

Instance space (used to provide per instance transform, i.e. for Instanced Static Mesh / Particles).

UMETA 

Tangent space (relative to the surface)

Local space (relative to the rendered object, = object space)

World space, a unit is 1cm

View space (relative to the camera/eye, = camera space, differs from camera space in the shadow passes)

Camera space

Particle space, deprecated value will be removed in a future release use instance space.

Instance space (used to provide per instance transform, i.e. for Instanced Static Mesh / Particles).

UMETA 

Tangent space (relative to the surface)

Local space (relative to the rendered object, = object space)

World space, a unit is 1cm

View space (relative to the camera/eye, = camera space, differs from camera space in the shadow passes)

Camera space

Particle space, deprecated value will be removed in a future release use instance space.

Instance space (used to provide per instance transform, i.e. for Instanced Static Mesh / Particles).

UMETA 

Tangent space (relative to the surface)

Local space (relative to the rendered object, = object space)

World space, a unit is 1cm

View space (relative to the camera/eye, = camera space, differs from camera space in the shadow passes)

Camera space

Particle space, deprecated value will be removed in a future release use instance space.

Instance space (used to provide per instance transform, i.e. for Instanced Static Mesh / Particles).

UMETA 

Tangent space (relative to the surface)

Local space (relative to the rendered object, = object space)

World space, a unit is 1cm

View space (relative to the camera/eye, = camera space, differs from camera space in the shadow passes)

Camera space

Particle space, deprecated value will be removed in a future release use instance space.

Instance space (used to provide per instance transform, i.e. for Instanced Static Mesh / Particles).

UMETA 

Tangent space (relative to the surface)

Local space (relative to the rendered object, = object space)

World space, a unit is 1cm

View space (relative to the camera/eye, = camera space, differs from camera space in the shadow passes)

Camera space

Particle space, deprecated value will be removed in a future release use instance space.

Instance space (used to provide per instance transform, i.e. for Instanced Static Mesh / Particles).

UMETA 

Tangent space (relative to the surface)

Local space (relative to the rendered object, = object space)

World space, a unit is 1cm

View space (relative to the camera/eye, = camera space, differs from camera space in the shadow passes)

Camera space

Particle space, deprecated value will be removed in a future release use instance space.

Instance space (used to provide per instance transform, i.e. for Instanced Static Mesh / Particles).

TRANSFORMSOURCE_MAX