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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "HAL/Platform.h"Go to the source code of this file.
Enumerations | |
| enum | EMaterialValueType : uint64 { MCT_Float1 = 1u << 0 , MCT_Float2 = 1u << 1 , MCT_Float3 = 1u << 2 , MCT_Float4 = 1u << 3 , MCT_Texture2D = 1u << 4 , MCT_TextureCube = 1u << 5 , MCT_Texture2DArray = 1u << 6 , MCT_TextureCubeArray = 1u << 7 , MCT_VolumeTexture = 1u << 8 , MCT_StaticBool = 1u << 9 , MCT_Unknown = 1u << 10 , MCT_MaterialAttributes = 1u << 11 , MCT_TextureExternal = 1u << 12 , MCT_TextureVirtual = 1u << 13 , MCT_SparseVolumeTexture = 1u << 14 , MCT_VTPageTableResult = 1u << 15 , MCT_ShadingModel = 1u << 16 , MCT_Substrate = 1u << 17 , MCT_LWCScalar = 1u << 18 , MCT_LWCVector2 = 1u << 19 , MCT_LWCVector3 = 1u << 20 , MCT_LWCVector4 = 1u << 21 , MCT_Execution = 1u << 22 , MCT_VoidStatement = 1u << 23 , MCT_Bool = 1u << 24 , MCT_UInt1 = 1u << 25 , MCT_UInt2 = 1u << 26 , MCT_UInt3 = 1u << 27 , MCT_UInt4 = 1u << 28 , MCT_TextureCollection = 1u << 29 , MCT_TextureMeshPaint = 1u << 30 , MCT_TextureMaterialCache = 1u << 31 , MCT_Float3x3 = 1ull << 32 , MCT_Float4x4 = 1ull << 33 , MCT_LWCMatrix = 1ull << 34 , MCT_MaterialCacheABuffer = 1ull << 35 , MCT_Unexposed = 1ull << 36 , MCT_LicenseeReservedBegin = 1ull << 48 , MCT_LicenseeReservedEnd = 1ull << 63 , MCT_Texture = MCT_Texture2D | MCT_TextureCube | MCT_Texture2DArray | MCT_TextureCubeArray | MCT_VolumeTexture | MCT_TextureExternal | MCT_TextureVirtual | MCT_TextureMeshPaint | MCT_TextureMaterialCache , MCT_Float = MCT_Float1 | MCT_Float2 | MCT_Float3 | MCT_Float4 , MCT_UInt = MCT_UInt1 | MCT_UInt2 | MCT_UInt3 | MCT_UInt4 , MCT_LWCType = MCT_LWCScalar | MCT_LWCVector2 | MCT_LWCVector3 | MCT_LWCVector4 , MCT_Numeric = MCT_Float | MCT_LWCType | MCT_Bool } |
The types which can be used by materials.