UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MediaComponent.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
6
7#include "MediaComponent.generated.h"
8
9class UMediaPlayer;
10class UMediaTexture;
11
12UCLASS(Category="Media", hideCategories=(Media, Activation), MinimalAPI)
14{
15public:
17
19
21 UFUNCTION(BlueprintPure, Category="Media")
23
25 UFUNCTION(BlueprintPure, Category="Media")
26 MEDIAASSETS_API UMediaTexture* GetMediaTexture() const;
27
28private:
29
30 MEDIAASSETS_API virtual void OnRegister() override;
31
32private:
33
35 UPROPERTY(Category="Media", Instanced, Transient, BlueprintGetter=GetMediaTexture)
36 TObjectPtr<UMediaTexture> MediaTexture;
37
39 UPROPERTY(Category="Media", Instanced, Transient, BlueprintGetter=GetMediaPlayer, Interp)
41};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition UObjectGlobals.h:1292
Definition ActorComponent.h:152
Definition MediaComponent.h:14
Definition MediaPlayer.h:176
Definition MediaTexture.h:42
MEDIAASSETS_API UMediaPlayer * GetMediaPlayer() const
Definition MediaTexture.cpp:122
TObjectPtr< UMediaPlayer > MediaPlayer
Definition MediaTexture.h:310
Definition ObjectPtr.h:488