UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MediaSampleQueueDepths.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
CoreTypes.h
"
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struct
FMediaPlayerQueueDepths
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{
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static
const
int32
MaxAudioSinkDepth
= 512;
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static
const
int32
MaxCaptionSinkDepth
= 256;
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static
const
int32
MaxMetadataSinkDepth
= 256;
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static
const
int32
MaxSubtitleSinkDepth
= 256;
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static
const
int32
MaxVideoSinkDepth
= 8;
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};
CoreTypes.h
int32
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition
Platform.h:1125
FMediaPlayerQueueDepths
Definition
MediaSampleQueueDepths.h:11
FMediaPlayerQueueDepths::MaxAudioSinkDepth
static const int32 MaxAudioSinkDepth
Definition
MediaSampleQueueDepths.h:12
FMediaPlayerQueueDepths::MaxMetadataSinkDepth
static const int32 MaxMetadataSinkDepth
Definition
MediaSampleQueueDepths.h:14
FMediaPlayerQueueDepths::MaxVideoSinkDepth
static const int32 MaxVideoSinkDepth
Definition
MediaSampleQueueDepths.h:16
FMediaPlayerQueueDepths::MaxCaptionSinkDepth
static const int32 MaxCaptionSinkDepth
Definition
MediaSampleQueueDepths.h:13
FMediaPlayerQueueDepths::MaxSubtitleSinkDepth
static const int32 MaxSubtitleSinkDepth
Definition
MediaSampleQueueDepths.h:15
Engine
Source
Runtime
MediaUtils
Public
MediaSampleQueueDepths.h
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