UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMediaPlayerQueueDepths Struct Reference

#include <MediaSampleQueueDepths.h>

Static Public Attributes

static const int32 MaxAudioSinkDepth = 512
 
static const int32 MaxCaptionSinkDepth = 256
 
static const int32 MaxMetadataSinkDepth = 256
 
static const int32 MaxSubtitleSinkDepth = 256
 
static const int32 MaxVideoSinkDepth = 8
 

Detailed Description

Legacy player output queue depth maximums

Note
These are not used inside MediaFramework and are meant to support older player sources code only.

Member Data Documentation

◆ MaxAudioSinkDepth

const int32 FMediaPlayerQueueDepths::MaxAudioSinkDepth = 512
static

◆ MaxCaptionSinkDepth

const int32 FMediaPlayerQueueDepths::MaxCaptionSinkDepth = 256
static

◆ MaxMetadataSinkDepth

const int32 FMediaPlayerQueueDepths::MaxMetadataSinkDepth = 256
static

◆ MaxSubtitleSinkDepth

const int32 FMediaPlayerQueueDepths::MaxSubtitleSinkDepth = 256
static

◆ MaxVideoSinkDepth

const int32 FMediaPlayerQueueDepths::MaxVideoSinkDepth = 8
static

The documentation for this struct was generated from the following file: