UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MeshBudgetProjectSettings.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "Containers/Array.h"
7#include "Logging/LogMacros.h"
8#include "Misc/Optional.h"
9#include "UObject/NameTypes.h"
10
11#include "MeshBudgetProjectSettings.generated.h"
12
13class UStaticMesh;
14
16
17USTRUCT()
19{
22 UPROPERTY(EditAnywhere, Category = "StaticMesh")
23 FName LodGroupName = NAME_None;
24
26 UPROPERTY(EditAnywhere, Category = "StaticMesh")
27 double MinimumExtent = 0.0;
28};
29
30UCLASS(config=Engine, meta=(DisplayName="Mesh Budget"), MinimalAPI)
32{
34
35public:
43 UPROPERTY(EditAnywhere, config, Category = "StaticMesh")
44 bool bEnableStaticMeshBudget = false;
45
49 UPROPERTY(EditAnywhere, config, Category = "StaticMesh")
50 TArray<FStaticMeshBudgetInfo> StaticMeshBudgetInfos;
51};
52
54{
55public:
56#if WITH_EDITOR
58#endif
59};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define DECLARE_LOG_CATEGORY_EXTERN(CategoryName, DefaultVerbosity, CompileTimeVerbosity)
Definition LogMacros.h:361
const bool
Definition NetworkReplayStreaming.h:178
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
#define USTRUCT(...)
Definition ObjectMacros.h:746
Definition Engine.Build.cs:7
Definition MeshBudgetProjectSettings.h:54
Definition NameTypes.h:617
Definition Array.h:670
Definition DeveloperSettings.h:24
Definition MeshBudgetProjectSettings.h:32
Definition StaticMesh.h:593
@ false
Definition radaudio_common.h:23
Definition MeshBudgetProjectSettings.h:19