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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "MeshDescriptionToDynamicMesh.h"#include "DynamicMesh/DynamicMeshAttributeSet.h"#include "DynamicMesh/DynamicMeshOverlay.h"#include "DynamicMesh/DynamicVertexAttribute.h"#include "DynamicMesh/DynamicVertexSkinWeightsAttribute.h"#include "DynamicMesh/DynamicBoneAttribute.h"#include "DynamicMesh/MeshTangents.h"#include "DynamicMesh/NonManifoldMappingSupport.h"#include "MeshDescriptionBuilder.h"#include "StaticMeshAttributes.h"#include "SkeletalMeshAttributes.h"#include "Tasks/Task.h"#include "Util/ColorConstants.h"Classes | |
| struct | FVertexUV |
| class | FUVWelder |
| struct | FVertexNormal |
| class | FNormalWelder |
| struct | FVertexColor |
| class | FColorWelder |
| struct | FSkinWeightsAttribCopyInfo |
| struct | FMorphTargetAttribCopyInfo |
Functions | |
| FORCEINLINE uint32 | GetTypeHash (const FVertexUV &Vector) |
| FORCEINLINE uint32 | GetTypeHash (const FVertexNormal &Vector) |
| FORCEINLINE uint32 | GetTypeHash (const FVertexColor &Vector) |
| FORCEINLINE uint32 GetTypeHash | ( | const FVertexColor & | Vector | ) |
| FORCEINLINE uint32 GetTypeHash | ( | const FVertexNormal & | Vector | ) |
| FORCEINLINE uint32 GetTypeHash | ( | const FVertexUV & | Vector | ) |