UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MeshInstancingSettings.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
6#include "MeshInstancingSettings.generated.h"
7
8
9class AActor;
11
12
14USTRUCT(Blueprintable)
16{
18
20
22 UPROPERTY(BlueprintReadWrite, EditAnywhere, NoClear, Category="Instancing")
23 TSubclassOf<AActor> ActorClassToUse;
24
26 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="Instancing", meta=(ClampMin=1))
27 int32 InstanceReplacementThreshold;
28
34 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="Instancing")
35 bool bSkipMeshesWithVertexColors;
36
40 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="Instancing", meta=(DisplayName="Use HLOD Volumes"))
41 bool bUseHLODVolumes;
42
46 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Instancing", meta = (DisplayName = "Select the type of Instanced Component", DisallowedClasses = "/Script/Foliage.FoliageInstancedStaticMeshComponent"))
48};
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define USTRUCT(...)
Definition ObjectMacros.h:746
Definition Actor.h:257
Definition Foliage.Build.cs:6
Definition SubclassOf.h:30
Definition InstancedStaticMeshComponent.h:158
Definition MeshInstancingSettings.h:16