![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <MeshInstancingSettings.h>
Public Member Functions | |
| ENGINE_API | FMeshInstancingSettings () |
Mesh instance-replacement settings
| FMeshInstancingSettings::FMeshInstancingSettings | ( | ) |
| TSubclassOf<AActor> FMeshInstancingSettings::ActorClassToUse |
The actor class to attach new instance static mesh components to
| bool FMeshInstancingSettings::bSkipMeshesWithVertexColors |
Whether to skip the conversion to an instanced static mesh for meshes with vertex colors. Instanced static meshes do not support vertex colors per-instance, so conversion will lose this data.
| bool FMeshInstancingSettings::bUseHLODVolumes |
Whether split up instanced static mesh components based on their intersection with HLOD volumes
| int32 FMeshInstancingSettings::InstanceReplacementThreshold |
The number of static mesh instances needed before a mesh is replaced with an instanced version
| TSubclassOf<UInstancedStaticMeshComponent> FMeshInstancingSettings::ISMComponentToUse |
Whether to use the Instanced Static Mesh Compoment or the Hierarchical Instanced Static Mesh Compoment