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| template<typename MeshType > |
| void | UELocal::ConstructDenseUniformMeshPointSampling (const MeshType &SampleMesh, double SampleRadius, double SubSampleDensity, int RandomSeed, const FNonUniformSamplingConfig &NonUniformConfig, int MaxNumDenseSamples, FDenseSamplePointSet &DensePointSetOut, int32 SamplingMethodVersion) |
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| template<typename MeshType > |
| void | UELocal::UniformMeshPointSampling (const MeshType &SampleMesh, TFunctionRef< void(FVector3d, int32, double)> EmitSampleFunc, double SampleRadius, int32 MaxSamples, double SubSampleDensity, int RandomSeed, int MaxNumDenseSamples, int32 SamplingMethodVersion, FProgressCancel *Progress) |
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| template<typename MeshType > |
| void | UELocal::NonUniformMeshPointSampling (const MeshType &SampleMesh, TFunctionRef< void(FVector3d, int32, double)> EmitSampleFunc, double MinSampleRadius, double MaxSampleRadius, int32 MaxSamples, double SubSampleDensity, int RandomSeed, const FNonUniformSamplingConfig &NonUniformConfig, int MaxNumDenseSamples, int32 SamplingMethodVersion, FProgressCancel *Progress) |
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