UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MessageRpcMessages.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
7#include "Misc/Guid.h"
8
9#include "MessageRpcMessages.generated.h"
10
11
13USTRUCT()
15{
17
18
19 UPROPERTY(EditAnywhere, Category="Message")
20 FGuid CallId;
21
24
27 : CallId(InCallId)
28 { }
29};
30
31
33USTRUCT()
35{
37
38
39 UPROPERTY(EditAnywhere, Category="Message")
40 float Completion;
41
43 UPROPERTY(EditAnywhere, Category="Message")
44 FGuid CallId;
45
47 UPROPERTY(EditAnywhere, Category="Message")
48 FString StatusText;
49
51 FMessageRpcProgress() : Completion(0.0f) { }
52
55 : Completion(InCompletion)
56 , CallId(InCallId)
57 , StatusText(InStatusText.ToString())
58 { }
59};
60
61
63USTRUCT()
65{
67
68
69 UPROPERTY(EditAnywhere, Category="Message")
70 FGuid CallId;
71
74
77 : CallId(InCallId)
78 { }
79};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
USkinnedMeshComponent float
Definition SkinnedMeshComponent.h:60
Definition Text.h:385
Definition Guid.h:109
Definition MessageRpcMessages.h:15
FMessageRpcCancel(const FGuid &InCallId)
Definition MessageRpcMessages.h:26
Definition MessageRpcMessages.h:35
FMessageRpcProgress(const FGuid &InCallId, float InCompletion, const FText &InStatusText)
Definition MessageRpcMessages.h:54
Definition MessageRpcMessages.h:65
FMessageRpcUnhandled(const FGuid &InCallId)
Definition MessageRpcMessages.h:76