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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "MetalDevice.h"#include "MetalRHI.h"#include "MetalRHIPrivate.h"#include "MetalRHIRenderQuery.h"#include "MetalVertexDeclaration.h"#include "MetalShaderTypes.h"#include "MetalGraphicsPipelineState.h"#include "MetalCommandEncoder.h"#include "MetalRHIContext.h"#include "Misc/App.h"#include "Misc/ConfigCacheIni.h"#include "HAL/PlatformFramePacer.h"#include "Runtime/HeadMountedDisplay/Public/IHeadMountedDisplayModule.h"#include "MetalProfiler.h"#include "MetalCommandBuffer.h"#include "MetalBindlessDescriptors.h"#include "MetalTempAllocator.h"Variables | |
| int32 | GMetalSupportsIntermediateBackBuffer = 0 |
| int32 | GMetalSeparatePresentThread = 0 |
| int32 | GMetalBufferScribble = 0 |
| int32 | GMetalResourcePurgeOnDelete = 1 |
| int32 | GMetalRuntimeDebugLevel = 1 |
| float | GMetalPresentFramePacing = 0.0f |
| int32 | GMetalShaderValidationType = 0 |
| FString | GMetalShaderValidationShaderName = "" |
| int32 GMetalBufferScribble = 0 |
| float GMetalPresentFramePacing = 0.0f |
| int32 GMetalResourcePurgeOnDelete = 1 |
| int32 GMetalRuntimeDebugLevel = 1 |
| int32 GMetalSeparatePresentThread = 0 |
| FString GMetalShaderValidationShaderName = "" |
| int32 GMetalShaderValidationType = 0 |
| int32 GMetalSupportsIntermediateBackBuffer = 0 |