![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
Go to the source code of this file.
Classes | |
| struct | FMetalShaderResourceMask |
| class | FMetalPipelineStateCacheManager |
| class | FMetalShaderPipeline |
Macros | |
| #define | METAL_MAX_BUFFERS 31 |
Typedefs | |
| typedef uint32 | FMetalBufferMask |
| typedef uint16 | FMetalSamplerMask |
| typedef TSharedPtr< FMetalShaderPipeline, ESPMode::ThreadSafe > | FMetalShaderPipelinePtr |
Enumerations | |
| enum | EMetalShaderFrequency { EMetalShaderVertex = 0 , EMetalShaderFragment = 1 , EMetalShaderCompute = 2 , EMetalShaderRenderNum = 2 , EMetalShaderStagesNum = 3 } |
| enum | EMetalLimits { ML_MaxSamplers = 16 , ML_MaxBuffers = METAL_MAX_BUFFERS , ML_MaxTextures = METAL_MAX_TEXTURES , ML_MaxViewports = 16 } |
| enum | EMetalPipelineHashBits { NumBits_RenderTargetFormat = 6 , NumBits_DepthFormat = 3 , NumBits_SampleCount = 3 , NumBits_BlendState = 7 , NumBits_PrimitiveTopology = 2 , NumBits_AlphaToCoverage = 1 } |
| enum | EMetalPipelineHashOffsets { Offset_BlendState0 = 0 , Offset_BlendState1 = Offset_BlendState0 + NumBits_BlendState , Offset_BlendState2 = Offset_BlendState1 + NumBits_BlendState , Offset_BlendState3 = Offset_BlendState2 + NumBits_BlendState , Offset_BlendState4 = Offset_BlendState3 + NumBits_BlendState , Offset_BlendState5 = Offset_BlendState4 + NumBits_BlendState , Offset_BlendState6 = Offset_BlendState5 + NumBits_BlendState , Offset_BlendState7 = Offset_BlendState6 + NumBits_BlendState , Offset_PrimitiveTopology = Offset_BlendState7 + NumBits_BlendState , Offset_RasterEnd = Offset_PrimitiveTopology + NumBits_PrimitiveTopology , Offset_RenderTargetFormat0 = 64 , Offset_RenderTargetFormat1 = Offset_RenderTargetFormat0 + NumBits_RenderTargetFormat , Offset_RenderTargetFormat2 = Offset_RenderTargetFormat1 + NumBits_RenderTargetFormat , Offset_RenderTargetFormat3 = Offset_RenderTargetFormat2 + NumBits_RenderTargetFormat , Offset_RenderTargetFormat4 = Offset_RenderTargetFormat3 + NumBits_RenderTargetFormat , Offset_RenderTargetFormat5 = Offset_RenderTargetFormat4 + NumBits_RenderTargetFormat , Offset_RenderTargetFormat6 = Offset_RenderTargetFormat5 + NumBits_RenderTargetFormat , Offset_RenderTargetFormat7 = Offset_RenderTargetFormat6 + NumBits_RenderTargetFormat , Offset_DepthFormat = Offset_RenderTargetFormat7 + NumBits_RenderTargetFormat , Offset_SampleCount = Offset_DepthFormat + NumBits_DepthFormat , Offset_AlphaToCoverage = Offset_SampleCount + NumBits_SampleCount , Offset_End = Offset_AlphaToCoverage + NumBits_AlphaToCoverage } |
Functions | |
| void | ShutdownPipelineCache () |
| #define METAL_MAX_BUFFERS 31 |
The sampler, buffer and texture resource limits as defined here: https://developer.apple.com/library/ios/documentation/Miscellaneous/Conceptual/MetalProgrammingGuide/Render-Ctx/Render-Ctx.html
| void ShutdownPipelineCache | ( | ) |