![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include "MetalRHIPrivate.h"#include "MetalProfiler.h"#include "MetalCommandBuffer.h"#include "MetalCommandQueue.h"#include "MetalDynamicRHI.h"#include "Containers/ResourceArray.h"#include "RenderUtils.h"#include "MetalLLM.h"#include "RHICoreBufferInitializer.h"#include "HAL/LowLevelMemStats.h"#include "ProfilingDebugging/AssetMetadataTrace.h"#include <objc/runtime.h>Classes | |
| struct | FMetalRHILockBuffer |
Macros | |
| #define | METAL_POOL_BUFFER_BACKING 1 |
| #define | METAL_INC_DWORD_STAT_BY(Name, Size, Usage) |
Enumerations | |
| enum class | EMetalBufferUsage { None = 0 , GPUOnly = 1 << 0 , LinearTex = 1 << 1 } |
Functions | |
| ENUM_CLASS_FLAGS (EMetalBufferUsage) | |
| #define METAL_POOL_BUFFER_BACKING 1 |
|
strong |
| ENUM_CLASS_FLAGS | ( | EMetalBufferUsage | ) |