UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MetalShaderDebugCache.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3/*=============================================================================
4 MetalShaderDebugCache.h: Metal RHI Shader Debug Cache.
5=============================================================================*/
6
7#pragma once
8
9#include "HAL/Platform.h"
10
11#if !UE_BUILD_SHIPPING
12
13#include "MetalRHIPrivate.h"
14
29
30#endif // !UE_BUILD_SHIPPING
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
UE::FPlatformRecursiveMutex FCriticalSection
Definition CriticalSection.h:53
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition MetalShaderDebugZipFile.h:17
Definition UnrealString.h.inl:34
Definition MetalShaderDebugCache.h:16
class FMetalShaderDebugZipFile * GetDebugFile(FString Path)
Definition MetalShaderDebugCache.cpp:19
static FMetalShaderDebugCache & Get()
Definition MetalShaderDebugCache.h:17
FCriticalSection Mutex
Definition MetalShaderDebugCache.h:26
TMap< FString, class FMetalShaderDebugZipFile * > DebugFiles
Definition MetalShaderDebugCache.h:27
NS::String * GetShaderCode(uint32 ShaderSrcLen, uint32 ShaderSrcCRC)
Definition MetalShaderDebugCache.cpp:31