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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "MetalStateCache.h"#include "MetalRHIPrivate.h"#include "MetalRHIRenderQuery.h"#include "MetalShaderTypes.h"#include "MetalGraphicsPipelineState.h"#include "MetalProfiler.h"#include "MetalCommandBuffer.h"#include "MetalCommandEncoder.h"#include "MetalVertexDeclaration.h"#include "MetalBindlessDescriptors.h"#include "RHIShaderParametersShared.h"#include "MetalResourceCollection.h"#include "MetalDynamicRHI.h"#include "RHIUniformBufferUtilities.h"Macros | |
| #define | FMETALTEXTUREMASK_MAX UINT32_MAX |
Functions | |
| FORCEINLINE MTL::StoreAction | GetMetalRTStoreAction (FMetalDevice &Device, ERenderTargetStoreAction StoreAction) |
| FORCEINLINE MTL::StoreAction | GetConditionalMetalRTStoreAction (FMetalDevice &Device, bool bMSAATarget) |
| #define FMETALTEXTUREMASK_MAX UINT32_MAX |
| FORCEINLINE MTL::StoreAction GetConditionalMetalRTStoreAction | ( | FMetalDevice & | Device, |
| bool | bMSAATarget | ||
| ) |
| FORCEINLINE MTL::StoreAction GetMetalRTStoreAction | ( | FMetalDevice & | Device, |
| ERenderTargetStoreAction | StoreAction | ||
| ) |