UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MirrorAnimLibrary.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#include "CoreMinimal.h"
5
9#include "MirrorAnimLibrary.generated.h"
10
12
13USTRUCT(BlueprintType)
19
21UCLASS()
23{
25public:
26
28 UFUNCTION(BlueprintCallable, Category = "Animation|Mirroring", meta=(BlueprintThreadSafe, ExpandEnumAsExecs = "Result"))
30
32 UFUNCTION(BlueprintPure, Category = "Animation|Mirroring", meta=(BlueprintThreadSafe, DisplayName = "Convert to Mirror Node"))
33 static void ConvertToMirrorNodePure(const FAnimNodeReference& Node, FMirrorAnimNodeReference& MirrorNode, bool& Result)
34 {
36 MirrorNode = ConvertToMirrorNode(Node, ConversionResult);
38 }
39
41 UFUNCTION(BlueprintCallable, Category = "Animation|Mirroring", meta=(BlueprintThreadSafe))
43
45 UFUNCTION(BlueprintCallable, Category = "Animation|Mirroring", meta=(BlueprintThreadSafe))
46 static ANIMGRAPHRUNTIME_API FMirrorAnimNodeReference SetMirrorTransitionBlendTime(const FMirrorAnimNodeReference& MirrorNode, float InBlendTime);
47
49 UFUNCTION(BlueprintPure, Category = "Animation|Mirroring", meta=(BlueprintThreadSafe))
51
53 UFUNCTION(BlueprintPure, Category = "Animation|Mirroring", meta=(BlueprintThreadSafe))
55
57 UFUNCTION(BlueprintPure, Category = "Animation|Mirroring", meta=(BlueprintThreadSafe))
58 static ANIMGRAPHRUNTIME_API float GetMirrorTransitionBlendTime(const FMirrorAnimNodeReference& MirrorNode);
59};
EAnimNodeReferenceConversionResult
Definition AnimNodeReference.h:16
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define UCLASS(...)
Definition ObjectMacros.h:776
#define USTRUCT(...)
Definition ObjectMacros.h:746
Definition BlueprintFunctionLibrary.h:16
Definition MirrorAnimLibrary.h:23
Definition MirrorDataTable.h:102
Definition AnimNodeReference.h:24
Definition AnimNode_Mirror.h:13
virtual ANIMGRAPHRUNTIME_API bool GetMirror() const
Definition AnimNode_Mirror.cpp:35
virtual ANIMGRAPHRUNTIME_API bool SetMirror(bool bInMirror)
Definition AnimNode_Mirror.cpp:66
virtual ANIMGRAPHRUNTIME_API UMirrorDataTable * GetMirrorDataTable() const
Definition AnimNode_Mirror.cpp:25
Definition MirrorAnimLibrary.h:15