9#include "MirrorAnimLibrary.generated.h"
28 UFUNCTION(BlueprintCallable, Category =
"Animation|Mirroring", meta=(BlueprintThreadSafe, ExpandEnumAsExecs =
"Result"))
32 UFUNCTION(BlueprintPure, Category =
"Animation|Mirroring", meta=(BlueprintThreadSafe, DisplayName =
"Convert to Mirror Node"))
41 UFUNCTION(BlueprintCallable, Category =
"Animation|Mirroring", meta=(BlueprintThreadSafe))
45 UFUNCTION(BlueprintCallable, Category =
"Animation|Mirroring", meta=(BlueprintThreadSafe))
49 UFUNCTION(BlueprintPure, Category =
"Animation|Mirroring", meta=(BlueprintThreadSafe))
53 UFUNCTION(BlueprintPure, Category =
"Animation|Mirroring", meta=(BlueprintThreadSafe))
57 UFUNCTION(BlueprintPure, Category =
"Animation|Mirroring", meta=(BlueprintThreadSafe))
EAnimNodeReferenceConversionResult
Definition AnimNodeReference.h:16
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define UCLASS(...)
Definition ObjectMacros.h:776
#define USTRUCT(...)
Definition ObjectMacros.h:746
Definition BlueprintFunctionLibrary.h:16
Definition MirrorAnimLibrary.h:23
Definition MirrorDataTable.h:102
Definition AnimNodeReference.h:24
Definition AnimNode_Mirror.h:13
virtual ANIMGRAPHRUNTIME_API bool GetMirror() const
Definition AnimNode_Mirror.cpp:35
virtual ANIMGRAPHRUNTIME_API bool SetMirror(bool bInMirror)
Definition AnimNode_Mirror.cpp:66
virtual ANIMGRAPHRUNTIME_API UMirrorDataTable * GetMirrorDataTable() const
Definition AnimNode_Mirror.cpp:25
Definition MirrorAnimLibrary.h:15