UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FAnimNode_MirrorBase Struct Reference

#include <AnimNode_Mirror.h>

+ Inheritance diagram for FAnimNode_MirrorBase:

Public Member Functions

ANIMGRAPHRUNTIME_API FAnimNode_MirrorBase ()
 
ANIMGRAPHRUNTIME_API FAnimNode_MirrorBase (const FAnimNode_MirrorBase &)
 
ANIMGRAPHRUNTIME_API ~FAnimNode_MirrorBase ()
 
virtual ANIMGRAPHRUNTIME_API void Initialize_AnyThread (const FAnimationInitializeContext &Context) override
 
virtual ANIMGRAPHRUNTIME_API void CacheBones_AnyThread (const FAnimationCacheBonesContext &Context) override
 
virtual ANIMGRAPHRUNTIME_API void Update_AnyThread (const FAnimationUpdateContext &Context) override
 
virtual ANIMGRAPHRUNTIME_API void Evaluate_AnyThread (FPoseContext &Output) override
 
virtual ANIMGRAPHRUNTIME_API void GatherDebugData (FNodeDebugData &DebugData) override
 
virtual ANIMGRAPHRUNTIME_API UMirrorDataTableGetMirrorDataTable () const
 
virtual ANIMGRAPHRUNTIME_API bool SetMirrorDataTable (UMirrorDataTable *MirrorTable)
 
virtual ANIMGRAPHRUNTIME_API bool GetMirror () const
 
virtual ANIMGRAPHRUNTIME_API float GetBlendTimeOnMirrorStateChange () const
 
virtual ANIMGRAPHRUNTIME_API bool GetBoneMirroring () const
 
virtual ANIMGRAPHRUNTIME_API bool GetCurveMirroring () const
 
virtual ANIMGRAPHRUNTIME_API bool GetAttributeMirroring () const
 
virtual ANIMGRAPHRUNTIME_API bool GetResetChildOnMirrorStateChange () const
 
virtual ANIMGRAPHRUNTIME_API bool SetMirror (bool bInMirror)
 
virtual ANIMGRAPHRUNTIME_API bool SetBlendTimeOnMirrorStateChange (float InBlendTime)
 
virtual ANIMGRAPHRUNTIME_API bool SetBoneMirroring (bool bInBoneMirroring)
 
virtual ANIMGRAPHRUNTIME_API bool SetCurveMirroring (bool bInCurveMirroring)
 
virtual ANIMGRAPHRUNTIME_API bool SetAttributeMirroring (bool bInAttributeMirroring)
 
virtual ANIMGRAPHRUNTIME_API bool SetResetChildOnMirrorStateChange (bool bInResetChildOnMirrorStateChange)
 
virtual ANIMGRAPHRUNTIME_API void SetSourceLinkNode (FAnimNode_Base *NewLinkNode)
 
virtual ANIMGRAPHRUNTIME_API FAnimNode_BaseGetSourceLinkNode ()
 
- Public Member Functions inherited from FAnimNode_Base
virtual ENGINE_API void EvaluateComponentSpace_AnyThread (FComponentSpacePoseContext &Output)
 
virtual bool CanUpdateInWorkerThread () const
 
virtual bool HasPreUpdate () const
 
virtual void PreUpdate (const UAnimInstance *InAnimInstance)
 
virtual bool NeedsDynamicReset () const
 
virtual ENGINE_API void ResetDynamics (ETeleportType InTeleportType)
 
virtual void PostCompile (const class USkeleton *InSkeleton)
 
virtual bool NeedsOnInitializeAnimInstance () const
 
virtual ~FAnimNode_Base ()
 
virtual void ResetDynamics ()
 
virtual bool WantsSkippedUpdates () const
 
virtual void OnUpdatesSkipped (TArrayView< const FAnimationUpdateContext * > SkippedUpdateContexts)
 
virtual void OverrideAsset (class UAnimationAsset *NewAsset)
 
ENGINE_API const FExposedValueHandlerGetEvaluateGraphExposedInputs () const
 
void SetExposedValueHandler (const FExposedValueHandler *Handler)
 
int32 GetNodeIndex () const
 
const IAnimClassInterfaceGetAnimClassInterface () const
 

Protected Attributes

FPoseLink Source
 

Additional Inherited Members

- Protected Member Functions inherited from FAnimNode_Base
template<typename DataType >
const DataType & GetData (UE::Anim::FNodeDataId InId, const UObject *InObject=nullptr) const
 
template<typename DataType >
DataType * GetInstanceDataPtr (UE::Anim::FNodeDataId InId, UObject *InObject=nullptr)
 
ENGINE_API bool IsLODEnabled (FAnimInstanceProxy *AnimInstanceProxy)
 
virtual int32 GetLODThreshold () const
 
virtual ENGINE_API void OnInitializeAnimInstance (const FAnimInstanceProxy *InProxy, const UAnimInstance *InAnimInstance)
 

Constructor & Destructor Documentation

◆ FAnimNode_MirrorBase() [1/2]

FAnimNode_MirrorBase::FAnimNode_MirrorBase ( )

◆ FAnimNode_MirrorBase() [2/2]

FAnimNode_MirrorBase::FAnimNode_MirrorBase ( const FAnimNode_MirrorBase )
default

◆ ~FAnimNode_MirrorBase()

FAnimNode_MirrorBase::~FAnimNode_MirrorBase ( )
default

Member Function Documentation

◆ CacheBones_AnyThread()

void FAnimNode_MirrorBase::CacheBones_AnyThread ( const FAnimationCacheBonesContext Context)
overridevirtual

Called to cache any bones that this node needs to track (e.g. in a FBoneReference). This is usually called at startup when LOD switches occur. This can be called on any thread.

Parameters
ContextContext structure providing access to relevant data

Reimplemented from FAnimNode_Base.

◆ Evaluate_AnyThread()

void FAnimNode_MirrorBase::Evaluate_AnyThread ( FPoseContext Output)
overridevirtual

Called to evaluate local-space bones transforms according to the weights set up in Update(). You should implement either Evaluate or EvaluateComponentSpace, but not both of these. This can be called on any thread.

Parameters
OutputOutput structure to write pose or curve data to. Also provides access to relevant data as a context.

Reimplemented from FAnimNode_Base.

◆ GatherDebugData()

void FAnimNode_MirrorBase::GatherDebugData ( FNodeDebugData DebugData)
overridevirtual

Called to gather on-screen debug data. This is called on the game thread.

Parameters
DebugDataDebug data structure used to output any relevant data

Reimplemented from FAnimNode_Base.

◆ GetAttributeMirroring()

bool FAnimNode_MirrorBase::GetAttributeMirroring ( ) const
virtual

◆ GetBlendTimeOnMirrorStateChange()

float FAnimNode_MirrorBase::GetBlendTimeOnMirrorStateChange ( ) const
virtual

◆ GetBoneMirroring()

bool FAnimNode_MirrorBase::GetBoneMirroring ( ) const
virtual

◆ GetCurveMirroring()

bool FAnimNode_MirrorBase::GetCurveMirroring ( ) const
virtual

◆ GetMirror()

bool FAnimNode_MirrorBase::GetMirror ( ) const
virtual

◆ GetMirrorDataTable()

UMirrorDataTable * FAnimNode_MirrorBase::GetMirrorDataTable ( ) const
virtual

◆ GetResetChildOnMirrorStateChange()

bool FAnimNode_MirrorBase::GetResetChildOnMirrorStateChange ( ) const
virtual

◆ GetSourceLinkNode()

FAnimNode_Base * FAnimNode_MirrorBase::GetSourceLinkNode ( )
virtual

This only used by custom handlers, and it is advanced feature.

◆ Initialize_AnyThread()

void FAnimNode_MirrorBase::Initialize_AnyThread ( const FAnimationInitializeContext Context)
overridevirtual

Called when the node first runs. If the node is inside a state machine or cached pose branch then this can be called multiple times. This can be called on any thread.

Parameters
ContextContext structure providing access to relevant data

Reimplemented from FAnimNode_Base.

◆ SetAttributeMirroring()

bool FAnimNode_MirrorBase::SetAttributeMirroring ( bool  bInAttributeMirroring)
virtual

◆ SetBlendTimeOnMirrorStateChange()

bool FAnimNode_MirrorBase::SetBlendTimeOnMirrorStateChange ( float  InBlendTime)
virtual

◆ SetBoneMirroring()

bool FAnimNode_MirrorBase::SetBoneMirroring ( bool  bInBoneMirroring)
virtual

◆ SetCurveMirroring()

bool FAnimNode_MirrorBase::SetCurveMirroring ( bool  bInCurveMirroring)
virtual

◆ SetMirror()

bool FAnimNode_MirrorBase::SetMirror ( bool  bInMirror)
virtual

◆ SetMirrorDataTable()

bool FAnimNode_MirrorBase::SetMirrorDataTable ( UMirrorDataTable MirrorTable)
virtual

◆ SetResetChildOnMirrorStateChange()

bool FAnimNode_MirrorBase::SetResetChildOnMirrorStateChange ( bool  bInResetChildOnMirrorStateChange)
virtual

◆ SetSourceLinkNode()

void FAnimNode_MirrorBase::SetSourceLinkNode ( FAnimNode_Base NewLinkNode)
virtual

This only used by custom handlers, and it is advanced feature.

◆ Update_AnyThread()

void FAnimNode_MirrorBase::Update_AnyThread ( const FAnimationUpdateContext Context)
overridevirtual

Called to update the state of the graph relative to this node. Generally this should configure any weights (etc.) that could affect the poses that will need to be evaluated. This function is what usually executes EvaluateGraphExposedInputs. This can be called on any thread.

Parameters
ContextContext structure providing access to relevant data

Reimplemented from FAnimNode_Base.

Member Data Documentation

◆ Source

FPoseLink FAnimNode_MirrorBase::Source
protected

The documentation for this struct was generated from the following files: