UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ModuleManifest.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "Containers/Map.h"
7#include "CoreTypes.h"
9
14{
15public:
16 FString BuildId;
19
24
32 static CORE_API FString GetFileName(const FString& DirectoryName, bool bIsGameFolder);
33
39 static CORE_API bool TryRead(const FString& FileName, FModuleManifest& Manifest);
40};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition ModuleManifest.h:14
TMap< FString, FString > ModuleNameToFileName
Definition ModuleManifest.h:17
FString BuildId
Definition ModuleManifest.h:16
static CORE_API bool TryRead(const FString &FileName, FModuleManifest &Manifest)
Definition ModuleManifest.cpp:32
static CORE_API FString GetFileName(const FString &DirectoryName, bool bIsGameFolder)
Definition ModuleManifest.cpp:14
TMap< FString, TArray< FString > > LibraryDependencies
Definition ModuleManifest.h:18
CORE_API FModuleManifest()
Definition ModuleManifest.cpp:10
Definition UnrealString.h.inl:34