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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ModuleManifest.h>
Public Member Functions | |
| CORE_API | FModuleManifest () |
Static Public Member Functions | |
| static CORE_API FString | GetFileName (const FString &DirectoryName, bool bIsGameFolder) |
| static CORE_API bool | TryRead (const FString &FileName, FModuleManifest &Manifest) |
Public Attributes | |
| FString | BuildId |
| TMap< FString, FString > | ModuleNameToFileName |
| TMap< FString, TArray< FString > > | LibraryDependencies |
Stores a record of a built target, with all metadata that other tools may need to know about the build.
| FModuleManifest::FModuleManifest | ( | ) |
Default constructor
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static |
Gets the path to a version manifest for the given folder.
| DirectoryName | Directory to read from |
| bIsGameFolder | Whether the directory is a game folder of not. Used to adjust the name if the application is running in DebugGame. |
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static |
Read a version manifest from disk.
| FileName | Filename to read from |
| FString FModuleManifest::BuildId |
| TMap<FString, FString> FModuleManifest::ModuleNameToFileName |