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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreTypes.h"#include "Templates/UniquePtr.h"#include "Templates/MemoryOps.h"#include "UObject/UObjectGlobals.h"#include "UObject/UnrealType.h"#include "EntitySystem/MovieSceneComponentDebug.h"#include "EntitySystem/MovieSceneEntityIDs.h"Go to the source code of this file.
Classes | |
| struct | UE::MovieScene::THasAddReferencedObjectForComponent< T > |
| struct | UE::MovieScene::IComplexComponentOps |
| struct | UE::MovieScene::FComponentTypeInfo |
Namespaces | |
| namespace | UE |
| namespace | UE::MovieScene |
Typedefs | |
| using | UE::MovieScene::FComponentReferenceCollectionPtr = void(*)(FReferenceCollector &, void *, int32) |
Functions | |
| FNotImplemented * | UE::MovieScene::AddReferencedObjectForComponent (...) |
| template<typename T > | |
| TEnableIf< TPointerIsConvertibleFromTo< T, UObject >::Value >::Type | UE::MovieScene::AddReferencedObjectForComponent (FReferenceCollector *ReferenceCollector, T **Component) |
| template<typename T > | |
| void | UE::MovieScene::AddReferencedObjectForComponent (FReferenceCollector *ReferenceCollector, TObjectPtr< T > *Component) |
| void | UE::MovieScene::AddReferencedObjectForComponent (FReferenceCollector *ReferenceCollector, FObjectKey *Component) |
| template<typename T > | |
| void | UE::MovieScene::AddReferencedObjectForComponent (FReferenceCollector *ReferenceCollector, TObjectKey< T > *Component) |
| template<typename T , typename U = decltype(T::StaticStruct())> | |
| void | UE::MovieScene::AddReferencedObjectForComponent (FReferenceCollector *ReferenceCollector, T *Component) |